]> https://gitweb.dealii.org/ - dealii.git/commit
Compute C1 mapping from normal vectors, rather than from tangentials, as they are...
authorWolfgang Bangerth <bangerth@math.tamu.edu>
Thu, 29 Mar 2001 08:52:23 +0000 (08:52 +0000)
committerWolfgang Bangerth <bangerth@math.tamu.edu>
Thu, 29 Mar 2001 08:52:23 +0000 (08:52 +0000)
commitdbe1488f730d06dbc59baf0d8dad31e2bbcf3f2d
treec4b2e28d3139911134d46d9d90a2c2964dfbde55
parent761093f97a1797f643712d7bbcd92bce379763f0
Compute C1 mapping from normal vectors, rather than from tangentials, as they are simpler to compute in the beginning, and their future use in 3d is less uncertain than the use of tangentials, as e.g., we don't need both tangentials in the middle of a line in 3d, as the tangential along the line is already determined, we will only need the one perpendicular to the line.

git-svn-id: https://svn.dealii.org/trunk@4319 0785d39b-7218-0410-832d-ea1e28bc413d
deal.II/deal.II/include/grid/tria_boundary.h
deal.II/deal.II/include/grid/tria_boundary_lib.h
deal.II/deal.II/source/fe/mapping_c1.cc
deal.II/deal.II/source/grid/tria_boundary.cc
deal.II/deal.II/source/grid/tria_boundary_lib.cc
deal.II/doc/news/2001/c-3-1.html

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