*
* @image html hyper_cubes.png
*
- * See also
- * subdivided_hyper_cube() for a
- * coarse mesh consisting of
- * several cells. See
- * hyper_rectangle(), if
- * different lengths in different
- * ordinate directions are
- * required.
- *
- * @note The triangulation needs to be
- * void upon calling this
- * function.
+ * See also subdivided_hyper_cube() for a coarse mesh consisting of several
+ * cells. See hyper_rectangle(), if different lengths in different ordinate
+ * directions are required.
+ *
+ * @note The triangulation needs to be void upon calling this function.
*/
template <int dim, int spacedim>
- static void hyper_cube (Triangulation<dim,spacedim> &tria,
+ static void hyper_cube (Triangulation<dim,spacedim> &tria,
const double left = 0.,
const double right= 1.);
/**
- * Same as hyper_cube(), but
- * with the difference that not
- * only one cell is created but
- * each coordinate direction is
- * subdivided into
- * @p repetitions cells. Thus,
- * the number of cells filling
- * the given volume is
+ * Same as hyper_cube(), but with the difference that not only one cell is
+ * created but each coordinate direction is subdivided into @p repetitions
+ * cells. Thus, the number of cells filling the given volume is
* <tt>repetitions<sup>dim</sup></tt>.
*
- * If spacedim=dim+1 the same
- * mesh as in the case
- * spacedim=dim is created, but
- * the vertices have an
- * additional coordinate =0. So,
- * if dim=1 one obtains line
- * along the x axis in the xy
- * plane, and if dim=3 one
- * obtains a square in lying in
- * the xy plane in 3d space.
- *
- * @note The triangulation needs
- * to be void upon calling this
- * function.
+ * If spacedim=dim+1 the same mesh as in the case spacedim=dim is created,
+ * but the vertices have an additional coordinate =0. So, if dim=1 one
+ * obtains line along the x axis in the xy plane, and if dim=3 one obtains a
+ * square in lying in the xy plane in 3d space.
+ *
+ * @note The triangulation needs to be void upon calling this function.
*/
template <int dim>
- static void subdivided_hyper_cube (Triangulation<dim> &tria,
+ static void subdivided_hyper_cube (Triangulation<dim> &tria,
const unsigned int repetitions,
const double left = 0.,
const double right= 1.);
template <int dim>
static
void
- parallelogram(Triangulation<dim> &tria,
+ parallelogram(Triangulation<dim> &tria,
- const Point<dim> (&corners)[dim],
- const bool colorize=false);
+ const Point<dim> (&corners)[dim],
+ const bool colorize=false);
/**