]> https://gitweb.dealii.org/ - dealii-svn.git/commitdiff
.
authorwolf <wolf@0785d39b-7218-0410-832d-ea1e28bc413d>
Tue, 10 Aug 1999 15:59:58 +0000 (15:59 +0000)
committerwolf <wolf@0785d39b-7218-0410-832d-ea1e28bc413d>
Tue, 10 Aug 1999 15:59:58 +0000 (15:59 +0000)
git-svn-id: https://svn.dealii.org/trunk@1675 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/deal.II/Todo

index 94837321351b225d89c307d5d5fdc1e8983570d9..22a919f103f1c6ff73a050e54558b8e85abf61cb 100644 (file)
@@ -79,6 +79,9 @@ No support points for non-Lagrangian elements? Check for Langrange in
 interpolation?
 
 
+Think about the problem pointed at in the documentation of
+  FiniteElementBase::restriction.
+
 Implement the random distortion in Triangulation for hanging nodes
   also. Hanging nodes need to be reset to the correct mean value
   at the end, which is simple for 2D but difficult for 3D. Maybe take

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