]> https://gitweb.dealii.org/ - dealii-svn.git/commitdiff
Fix docu: Normal of face 0 points outward!
authorhartmann <hartmann@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 11 Mar 2005 22:55:27 +0000 (22:55 +0000)
committerhartmann <hartmann@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 11 Mar 2005 22:55:27 +0000 (22:55 +0000)
git-svn-id: https://svn.dealii.org/trunk@10103 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/deal.II/include/grid/tria.h

index 76e2c02745b92d5f17d741cc2e8dd5e5fa4827eb..f118a8e0665b24900773c005ac5e30866fd90624 100644 (file)
@@ -1366,9 +1366,9 @@ struct TriaNumberCache<3> : public TriaNumberCache<2>
  *   vector (pointing into or out of the cell) is implied by the
  *   direction of its bounding lines: if you look onto a face and the
  *   lines are numbered in counter-clockwise sense, then the normal is
- *   pointing towards you. Thus, faces 0, 2, and 5 have normals that
+ *   pointing towards you. Thus, faces 1, 2, and 5 have normals that
  *   point into the cell in standard face orientation, while the
- *   normals of faces 1, 3, and 4 point outward. Note that opposite
+ *   normals of faces 0, 3, and 4 point outward. Note that opposite
  *   faces have parallel normal vectors.
  *
  *   However, it turns out that a significant number of meshes cannot

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