// now we have to copy
// all information of the
// two quads
- const int switch_1_lines[4]=
+ const unsigned int switch_1_lines[4]=
{switch_1->line_index(0),
switch_1->line_index(1),
switch_1->line_index(2),
{{1,0}, // child 0, line_orientation=false and true
{0,1}}; // child 1, line_orientation=false and true
- const unsigned int line_indices[12]
+ const int line_indices[12]
= { quad->line(0)->child(index[0][quad->line_orientation(0)])->index(),
quad->line(0)->child(index[1][quad->line_orientation(0)])->index(),
quad->line(1)->child(index[0][quad->line_orientation(1)])->index(),
*lines=0;
const unsigned int *line_indices=0;
const bool *line_orientation=0;
- const unsigned int *quad_indices=0;
+ const int *quad_indices=0;
// little helper table, indicating,
// whether the child with index 0
// take care of the
// orientation of
// faces.
- const unsigned int quad_indices_x[11]
+ const int quad_indices_x[11]
= {
new_quads[0]->index(), //0
// take care of the
// orientation of
// faces.
- const unsigned int quad_indices_y[11]
+ const int quad_indices_y[11]
= {
new_quads[0]->index(), //0
// take care of the
// orientation of
// faces.
- const unsigned int quad_indices_z[11]
+ const int quad_indices_z[11]
= {
new_quads[0]->index(), //0
// take care of the
// orientation of
// faces.
- const unsigned int quad_indices_xy[20]
+ const int quad_indices_xy[20]
= {
new_quads[0]->index(), //0
new_quads[1]->index(),
// take care of the
// orientation of
// faces.
- const unsigned int quad_indices_xz[20]
+ const int quad_indices_xz[20]
= {
new_quads[0]->index(), //0
new_quads[1]->index(),
// take care of the
// orientation of
// faces.
- const unsigned int quad_indices_yz[20]
+ const int quad_indices_yz[20]
= {
new_quads[0]->index(), //0
new_quads[1]->index(),
// take care of the
// orientation of
// faces.
- const unsigned int quad_indices_xyz[36]
+ const int quad_indices_xyz[36]
= {
new_quads[0]->index(), //0
new_quads[1]->index(),