<< " -> " << cell->quad(i)->vertex_index(3)
<< std::endl
<< " orientation = "
- << (cell->get_face_orientation(i) ? "true" : "false")
+ << (cell->face_orientation(i) ? "true" : "false")
<< std::endl;
}
// we know that from the second
// cell, the common face must have
// wrong orientation. check this
- Assert ((++coarse_grid.begin_active())->get_face_orientation(4)
+ Assert ((++coarse_grid.begin_active())->face_orientation(4)
== false,
ExcInternalError());
}
for (Triangulation<3>::active_cell_iterator cell=tria.begin_active();
cell != tria.end(); ++cell)
for (unsigned int f=0; f<GeometryInfo<3>::faces_per_cell; ++f)
- if (cell->get_face_orientation(f) == false)
+ if (cell->face_orientation(f) == false)
++count;
return count;
}
if (cell->has_children())
for (unsigned int c=0; c<GeometryInfo<3>::subfaces_per_face; ++c)
{
- Assert (cell->get_face_orientation(f) ==
+ Assert (cell->face_orientation(f) ==
cell->child(GeometryInfo<3>::child_cell_on_face(f,c))
- ->get_face_orientation(f),
+ ->face_orientation(f),
ExcInternalError());
deallog << "Cell << " << cell
<< ", face " << f
// properly oriented
// faces. mesh_3d_7 does it
// for mis-oriented faces
- Assert (cell->get_face_orientation(f) == true,
+ Assert (cell->face_orientation(f) == true,
ExcInternalError());
- Assert (cell->neighbor(f)->get_face_orientation(nn) == true,
+ Assert (cell->neighbor(f)->face_orientation(nn) == true,
ExcInternalError());
fe_face_values1.reinit (cell, f);