* Value for orientation function.
*/
bool my_orientation;
- /**
+
+ /**
* Data table for orientation
* values. Since the faces are
* numbered in a creative
* values instead of computing
* them.
*/
- static const bool orientation_table[];
+ static const bool orientation_table[GeometryInfo<dim>::faces_per_cell];
};
#if deal_II_dimension == 1
template <>
const bool
-FEFaceValuesBase<1>::orientation_table[] =
+FEFaceValuesBase<1>::orientation_table[GeometryInfo<1>::faces_per_cell] =
{
false, true
};
#if deal_II_dimension == 2
template <>
const bool
-FEFaceValuesBase<2>::orientation_table[] =
+FEFaceValuesBase<2>::orientation_table[GeometryInfo<2>::faces_per_cell] =
{
true, true, false, false
};
#if deal_II_dimension == 3
template <>
const bool
-FEFaceValuesBase<3>::orientation_table[] =
+FEFaceValuesBase<3>::orientation_table[GeometryInfo<3>::faces_per_cell] =
{
true, false, true, false, true, false
};
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