* @ref GlossFaceOrientation "glossary" article.
*
* In order to allow all kinds of meshes in 3d, including
- * <em>Moebius</em>-loops, for example, a face might even be rotated looking
+ * <em>Moebius</em>-loops, a face might even be rotated looking
* from one cell, whereas it is according to the standard looking at it from the
* neighboring cell sharing that particular face. In order to cope with this,
* two flags <tt>face_flip</tt> and <tt>face_rotation</tt> are available, to
* 3d. This information is available as the <tt>line_orientation</tt> flag for
* cells and faces in 3d. Again, this is something that should be internal to
* the library and application program will probably never have to bother about
- * it.
+ * it. For more information on this see also
+ * @ref GlossFaceOrientation "this glossary entry" .
*
*
* <h4>Children</h4>
* "flipped" faces in 1d.
*
* In 2d, we currently only support meshes where all faces are in
- * standard orientation, so the result is also false.
- *
- * TODO: If we support meshes with flipped faces one day, this
- * function has to be implemented for that as well.
- * Maier, 2012
+ * standard orientation, so the result is also false. This also
+ * matches the fact that one can *always* orient faces in 2d in such a
+ * way that the don't need to be flipped
*/
-
return false;
}