]> https://gitweb.dealii.org/ - dealii-svn.git/commitdiff
Doc updates.
authorbangerth <bangerth@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 7 Dec 2012 19:55:47 +0000 (19:55 +0000)
committerbangerth <bangerth@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 7 Dec 2012 19:55:47 +0000 (19:55 +0000)
git-svn-id: https://svn.dealii.org/trunk@27779 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/include/deal.II/base/geometry_info.h
deal.II/include/deal.II/grid/tria_accessor.templates.h

index 1862b363ede9949a3e0d09a35f2034de66c5e6b1..eaca6197606249b5ed7b97489fa736c5c283860a 100644 (file)
@@ -1204,7 +1204,7 @@ struct GeometryInfo<0>
  * @ref GlossFaceOrientation "glossary" article.
  *
  * In order to allow all kinds of meshes in 3d, including
- * <em>Moebius</em>-loops, for example, a face might even be rotated looking
+ * <em>Moebius</em>-loops, a face might even be rotated looking
  * from one cell, whereas it is according to the standard looking at it from the
  * neighboring cell sharing that particular face. In order to cope with this,
  * two flags <tt>face_flip</tt> and <tt>face_rotation</tt> are available, to
@@ -1215,7 +1215,8 @@ struct GeometryInfo<0>
  * 3d. This information is available as the <tt>line_orientation</tt> flag for
  * cells and faces in 3d. Again, this is something that should be internal to
  * the library and application program will probably never have to bother about
- * it.
+ * it. For more information on this see also
+ * @ref GlossFaceOrientation "this glossary entry" .
  *
  *
  * <h4>Children</h4>
index 432c472f1353fbe50c7683362d653e0fbf0f4037..4bc326d50a58a0222ff55bdd3cbd9f58d83f1ce5 100644 (file)
@@ -676,13 +676,10 @@ namespace internal
          * "flipped" faces in 1d.
          *
          * In 2d, we currently only support meshes where all faces are in
-         * standard orientation, so the result is also false.
-         *
-         * TODO: If we support meshes with flipped faces one day, this
-         * function has to be implemented for that as well.
-         * Maier, 2012
+         * standard orientation, so the result is also false. This also
+         * matches the fact that one can *always* orient faces in 2d in such a
+         * way that the don't need to be flipped
          */
-
         return false;
 
       }

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