normal_vector (const typename Triangulation<2, 2>::face_iterator &face,
const Point<2> &p) const
{
- const int spacedim=2, dim=2;
+ const int spacedim=2;
Tensor<1,spacedim> tangent = ((p-face->vertex(0)).norm_square() > (p-face->vertex(1)).norm_square() ?
-get_tangent_vector(p, face->vertex(0)) :
normal_vector (const typename Triangulation<3, 3>::face_iterator &face,
const Point<3> &p) const
{
- const int spacedim=3, dim=3;
+ const int spacedim=3;
Tensor<1,spacedim> t1,t2;
// Take the difference between p and all four vertices
template <int dim, int spacedim>
Tensor<1,spacedim>
Manifold<dim, spacedim>::
-normal_vector (const typename Triangulation<dim, spacedim>::face_iterator &face,
- const Point<spacedim> &p) const
+normal_vector (const typename Triangulation<dim, spacedim>::face_iterator &/*face*/,
+ const Point<spacedim> &/*p*/) const
{
Assert(false, ExcPureFunctionCalled());
return Tensor<1,spacedim>();