* </dd>
*
*
+ * <dt class="glossary">@anchor geometry_paper <b>geometry paper</b></dt>
+ * <dd>The "geometry paper" is a paper by L. Heltai, W. Bangerth, M. Kronbichler,
+ * and A. Mola, titled
+ * "Using exact geometry information in finite element computations", that
+ * describes how deal.II describes the geometry of domains. In particular,
+ * it discusses the algorithmic foundations on which the Manifold class
+ * is based, and what kind of information it needs to provide for mesh
+ * refinement, the computation of normal vectors, and the many other places
+ * where geometry enters into finite element computations.
+ *
+ * The paper is currently available on arXiv at https://arxiv.org/abs/1910.09824 .
+ * The full reference for this paper is as follows:
+ * @code{.bib}
+@misc{heltai2019using,
+ title={Using exact geometry information in finite element computations},
+ author={Luca Heltai and Wolfgang Bangerth and Martin Kronbichler and Andrea Mola},
+ year={2019},
+ eprint={1910.09824},
+ archivePrefix={arXiv},
+ primaryClass={math.NA}
+}
+ * @endcode
+ * </dd>
+ *
+ *
* <dt class="glossary">@anchor GlossGhostCell <b>Ghost cells</b></dt>
* <dd>
* If a mesh is distributed across multiple MPI processes using the
* used.
* </dd>
*
+ *
* <dt class="glossary">@anchor hp_paper <b>%hp paper</b></dt>
* <dd>The "hp paper" is a paper by W. Bangerth and O. Kayser-Herold, titled
* "Data Structures and Requirements for hp Finite Element Software", that
* using high order mappings.
*
* </ul>
+ * Many other examples, as well as much theoretical underpinning for the
+ * implementation in deal.II, is provided in the
+ * @ref GlossGeometryPaper "geometry paper".
*
* In deal.II, a Manifold is seen as a collection of points, together
* with a notion of distance between points (on the manifold). New
const bool with_interpolation = false);
} // namespace Manifolds
+
+
/**
* Manifolds are used to describe the geometry of boundaries of domains as
* well as the geometry of the interior. Manifold objects are therefore
*
* Manifolds are best understood by using the language of differential
* geometry, but their common uses can be easily described simply through
- * examples.
+ * examples. An exhaustive discussion of how, where, and why this class
+ * is used is provided in the
+ * @ref GlossGeometryPaper "geometry paper".
*
*
* <h3>Common use case: Creating a new vertex</h3>