// Check if they are still the same
check_user_pointers(tr);
// Create two pointer index clashes here
- tr.begin()->user_index();
+ try
+ {
+ tr.begin()->user_index();
+ }
+ catch (...)
+ {
+ }
tr.begin()->user_pointer();
// Check if they are still the same
check_user_indices(tr);
// Create two pointer index clashes here
- tr.begin()->user_pointer();
+ try
+ {
+ tr.begin()->user_pointer();
+ }
+ catch (...)
+ {
+ }
tr.begin()->user_index();
+
// Check if save and load work
DEAL::........................................................faces
DEAL::lines
DEAL::ExcPointerIndexClash()
-DEAL::ExcPointerIndexClash()
DEAL::Save2D
DEAL::Load2D
DEAL::.....................cells
DEAL::........................................................faces
DEAL::lines
DEAL::ExcPointerIndexClash()
-DEAL::ExcPointerIndexClash()
DEAL::Save2D
DEAL::Load2D
DEAL::.....................cells
DEAL::..........................................................................................................................................................................................................................................................................................faces
DEAL::..............................................................................................................................................................................................................................................................................................................................................................................lines
DEAL::ExcPointerIndexClash()
-DEAL::ExcPointerIndexClash()
DEAL::Save3D
DEAL::Load3D
DEAL::.........................................................................cells
DEAL::..........................................................................................................................................................................................................................................................................................faces
DEAL::..............................................................................................................................................................................................................................................................................................................................................................................lines
DEAL::ExcPointerIndexClash()
-DEAL::ExcPointerIndexClash()
DEAL::Save3D
DEAL::Load3D
DEAL::.........................................................................cells