* functions). However, since they have no local data, all functions are
* declared #static# and can be called without creating an object of this
* class.
+ *
+ * For the 3d case, you should note that the orientation of faces is even
+ * more intricate than for two dimensions. Quadrature formulae are projected
+ * upon the faces in their standard orientation, not to the inside or outside
+ * of the hexahedron! Refer to the documentation of the #Triangulation# class
+ * for a description of the orientation of the different faces.
*/
template <int dim>
class QProjector {
QTrapez ();
};
+
/**
* Iterated trapezoidal rule. The original reason for implementing
* this was gnuplot output for patches. Before this comment is
* removed, please do not rely on the correctness of the quadrature
* weights.
+ *
+ * For internal use, it may be worth to know that the points are
+ * ordered in a fashion such that the last coordinate is the one which
+ * runs fastest, and when overflowing moving ahead the second last
+ * coordinate, and so on.
*/
template <int dim>
class QIteratedTrapez :
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