template <int dim>
void
uniform_channel_with_cylinder(
- Triangulation<dim> &tria,
+ Triangulation<dim> &tria,
const std::vector<unsigned int> &lengths_and_heights,
- const double depth = 1,
- const unsigned int depth_division = 1,
- const double shell_region_radius = 0.75,
- const unsigned int n_shells = 2,
- const double skewness = 2.0,
- const bool use_transfinite_region = false,
- const bool colorize = false);
+ const double depth = 1,
+ const unsigned int depth_division = 1,
+ const double shell_region_radius = 0.75,
+ const unsigned int n_shells = 2,
+ const double skewness = 2.0,
+ const bool use_transfinite_region = false,
+ const bool colorize = false);
/**
* A general @p dim -dimensional cell (a segment if dim is 1, a quadrilateral
template <>
void
uniform_channel_with_cylinder(Triangulation<1> &,
- const std::vector<unsigned int>&,
+ const std::vector<unsigned int> &,
const double,
unsigned int,
const double,
template <>
void
uniform_channel_with_cylinder(
- Triangulation<2> &tria,
+ Triangulation<2> &tria,
const std::vector<unsigned int> &lengths_and_heights,
const double,
unsigned int,
template <>
void
uniform_channel_with_cylinder(
- Triangulation<3> &tria,
+ Triangulation<3> &tria,
const std::vector<unsigned int> &lengths_and_heights,
- const double depth,
- unsigned int depth_division,
- const double shell_region_radius,
- const unsigned int n_shells,
- const double skewness,
- const bool use_transfinite_region,
- const bool colorize)
+ const double depth,
+ unsigned int depth_division,
+ const double shell_region_radius,
+ const unsigned int n_shells,
+ const double skewness,
+ const bool use_transfinite_region,
+ const bool colorize)
{
Triangulation<2> tria_2;
uniform_channel_with_cylinder(tria_2,