update_boundary_forms = 0x0010,
//! Transformed quadrature points
/**
- * Compute the quadrature points transformed into real cell coordinates.
+ * Compute the quadrature points location in real cell coordinates.
+ *
+ * FEValues objects take the quadrature point locations on the
+ * reference cell as an argument of the constructor (via the
+ * Quadrature object). For most finite elements, knowing the
+ * location of quadrature points on the reference cell is all that
+ * is necessary to evaluate shape functions, evaluate the mapping,
+ * and other things. On the other hand, if you want to evaluate a
+ * right hand side function $f(\mathbf x_q)$ at quadrature point
+ * locations $\mathbf x_q$ on the real cell, you need to pass this
+ * flag to the FEValues constructor to make sure you can later
+ * access them.
*/
update_quadrature_points = 0x0020,
//! Transformed quadrature weights