//
-// check collect_periodic_faces for correct return values
+// check collect_periodic_faces(b_id) for correct return values
//
/*
* Generate a grid consisting of two disjoint cells, colorize the two
- * outermost faces. They will be matched via collect_periodic_face_pairs
+ * outermost faces. They will be matched via collect_periodic_faces.
+ * Only default orientation is available for this function.
*
- * The integer orientation determines the orientation of the second cell
- * (to get something else than the boring default orientation).
*/
/* The 2D case */
-void generate_grid(Triangulation<2> &triangulation, int orientation)
+void generate_grid(Triangulation<2> &triangulation)
{
Point<2> vertices_1[]
=
std::vector<CellData<2> > cells (2, CellData<2>());
/* cell 0 */
- int cell_vertices_0[GeometryInfo<2>::vertices_per_cell] = {0, 1, 2, 3};
+ int cell_vertices_0[GeometryInfo<2>::vertices_per_cell] = {0, 1, 2, 3};
/* cell 1 */
- int cell_vertices_1[2][GeometryInfo<2>::vertices_per_cell]
- =
- {
- {4,5,6,7},
- {7,6,5,4},
- };
+ int cell_vertices_1[GeometryInfo<2>::vertices_per_cell] = {4, 5, 6, 7};
for (unsigned int j=0; j<GeometryInfo<2>::vertices_per_cell; ++j)
{
cells[0].vertices[j] = cell_vertices_0[j];
- cells[1].vertices[j] = cell_vertices_1[orientation][j];
+ cells[1].vertices[j] = cell_vertices_1[j];
}
cells[0].material_id = 0;
cells[1].material_id = 0;
face_2 = cell_2->face(j);
}
face_1->set_boundary_indicator(42);
- face_2->set_boundary_indicator(43);
+ face_2->set_boundary_indicator(42);
triangulation.refine_global(1);
}
/* The 3D case */
-void generate_grid(Triangulation<3> &triangulation, int orientation)
+void generate_grid(Triangulation<3> &triangulation)
{
Point<3> vertices_1[]
=
int cell_vertices_0[GeometryInfo<3>::vertices_per_cell] = {0, 1, 2, 3, 4, 5, 6, 7};
/* cell 1 */
- int cell_vertices_1[8][GeometryInfo<3>::vertices_per_cell]
- =
- {
- {8,9,10,11,12,13,14,15},
- {9,11,8,10,13,15,12,14},
- {11,10,9,8,15,14,13,12},
- {10,8,11,9,14,12,15,13},
- {13,12,15,14,9,8,11,10},
- {12,14,13,15,8,10,9,11},
- {14,15,12,13,10,11,8,9},
- {15,13,14,12,11,9,10,8},
- };
+ int cell_vertices_1[GeometryInfo<3>::vertices_per_cell] = {8, 9, 10, 11, 12, 13, 14, 15};
for (unsigned int j=0; j<GeometryInfo<3>::vertices_per_cell; ++j)
{
cells[0].vertices[j] = cell_vertices_0[j];
- cells[1].vertices[j] = cell_vertices_1[orientation][j];
+ cells[1].vertices[j] = cell_vertices_1[j];
}
cells[0].material_id = 0;
cells[1].material_id = 0;
face_2 = cell_2->face(j);
}
face_1->set_boundary_indicator(42);
- face_2->set_boundary_indicator(43);
+ face_2->set_boundary_indicator(42);
triangulation.refine_global(1);
}
{
deallog << std::setprecision(4);
logfile << std::setprecision(4);
- deallog.attach(logfile);
+ deallog.attach(logfile, false);
deallog.depth_console(0);
deallog.threshold_double(1.e-10);
deallog << "Test for 2D: Hypercube" << std::endl << std::endl;
- for (int i = 0; i < 2; ++i)
- {
- // Generate a triangulation and match:
- Triangulation<2> triangulation;
-
- generate_grid(triangulation, i);
-
- typedef std::vector<GridTools::PeriodicFacePair<typename Triangulation<2>::cell_iterator> > FaceMap;
+ // Generate a triangulation and match:
+ Triangulation<2> triangulation2;
- FaceMap test = GridTools::collect_periodic_faces (triangulation, 42, 43, 1,
- dealii::Tensor<1,2>());
+ generate_grid(triangulation2);
- deallog << "Triangulation: " << i << std::endl;
- deallog << "Coarse match: " << test.size() << std::endl;
+ typedef Triangulation<2>::cell_iterator CellIterator2;
+ typedef std::vector<GridTools::PeriodicFacePair<CellIterator2> > FaceVector2;
+ FaceVector2 test2 = GridTools::collect_periodic_faces
+ (triangulation2, 42, 1, dealii::Tensor<1,2>());
- for (FaceMap::iterator facepair = test.begin(); facepair != test.end(); ++facepair)
- print_match(facepair->cell[0]->face(facepair->face_idx[0]),
- facepair->cell[1]->face(facepair->face_idx[1]),
- facepair->orientation);
- }
+ for (FaceVector2::iterator it = test2.begin(); it != test2.end(); ++it)
+ print_match(it->cell[0]->face(it->face_idx[0]),
+ it->cell[1]->face(it->face_idx[1]),
+ it->orientation);
deallog << "Test for 3D: Hypercube" << std::endl << std::endl;
- for (int i = 0; i < 8; ++i)
- {
- // Generate a triangulation and match:
- Triangulation<3> triangulation;
- generate_grid(triangulation, i);
+ // Generate a triangulation and match:
+ Triangulation<3> triangulation3;
- typedef std::vector<GridTools::PeriodicFacePair<typename Triangulation<3>::cell_iterator> > FaceMap;
- FaceMap test = GridTools::collect_periodic_faces (triangulation, 42, 43, 2,
- dealii::Tensor<1,3>());
+ generate_grid(triangulation3);
- deallog << "Triangulation: " << i << std::endl;
- deallog << "Coarse match: " << test.size() << std::endl;
+ typedef Triangulation<3>::cell_iterator CellIterator3;
+ typedef std::vector<GridTools::PeriodicFacePair<CellIterator3> > FaceVector3;
+ FaceVector3 test3 = GridTools::collect_periodic_faces
+ (triangulation3, 42, 2, dealii::Tensor<1,3>());
- for (FaceMap::iterator facepair = test.begin(); facepair != test.end(); ++facepair)
- print_match(facepair->cell[0]->face(facepair->face_idx[0]),
- facepair->cell[1]->face(facepair->face_idx[1]),
- facepair->orientation);
- }
+ for (FaceVector3::iterator it = test3.begin(); it != test3.end(); ++it)
+ print_match(it->cell[0]->face(it->face_idx[0]),
+ it->cell[1]->face(it->face_idx[1]),
+ it->orientation);
return 0;
}
-
DEAL::Test for 2D: Hypercube
DEAL::
-DEAL::Triangulation: 0
-DEAL::Coarse match: 1
-DEAL::face 1 :: -1.000 3.000 :: 1.000 3.000
-DEAL::face 2 :: -1.000 -3.000 :: 1.000 -3.000
+DEAL::face 1 :: -1.000 -3.000 :: 1.000 -3.000
+DEAL::face 2 :: -1.000 3.000 :: 1.000 3.000
DEAL::orientation: 1 flip: 0 rotation: 0
DEAL::
-DEAL::Triangulation: 1
-DEAL::Coarse match: 1
-DEAL::face 1 :: 1.000 3.000 :: -1.000 3.000
-DEAL::face 2 :: -1.000 -3.000 :: 1.000 -3.000
-DEAL::orientation: 1 flip: 1 rotation: 0
-DEAL::
DEAL::Test for 3D: Hypercube
DEAL::
-DEAL::Triangulation: 0
-DEAL::Coarse match: 1
-DEAL::face 1 :: -1.000 -1.000 3.000 :: 1.000 -1.000 3.000 :: -1.000 1.000 3.000 :: 1.000 1.000 3.000
-DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
+DEAL::face 1 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
+DEAL::face 2 :: -1.000 -1.000 3.000 :: 1.000 -1.000 3.000 :: -1.000 1.000 3.000 :: 1.000 1.000 3.000
DEAL::orientation: 1 flip: 0 rotation: 0
DEAL::
-DEAL::Triangulation: 1
-DEAL::Coarse match: 1
-DEAL::face 1 :: 1.000 -1.000 3.000 :: 1.000 1.000 3.000 :: -1.000 -1.000 3.000 :: -1.000 1.000 3.000
-DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
-DEAL::orientation: 1 flip: 0 rotation: 1
-DEAL::
-DEAL::Triangulation: 2
-DEAL::Coarse match: 1
-DEAL::face 1 :: 1.000 1.000 3.000 :: -1.000 1.000 3.000 :: 1.000 -1.000 3.000 :: -1.000 -1.000 3.000
-DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
-DEAL::orientation: 1 flip: 1 rotation: 0
-DEAL::
-DEAL::Triangulation: 3
-DEAL::Coarse match: 1
-DEAL::face 1 :: -1.000 1.000 3.000 :: -1.000 -1.000 3.000 :: 1.000 1.000 3.000 :: 1.000 -1.000 3.000
-DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
-DEAL::orientation: 1 flip: 1 rotation: 1
-DEAL::
-DEAL::Triangulation: 4
-DEAL::Coarse match: 1
-DEAL::face 1 :: 1.000 -1.000 3.000 :: -1.000 -1.000 3.000 :: 1.000 1.000 3.000 :: -1.000 1.000 3.000
-DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
-DEAL::orientation: 0 flip: 1 rotation: 1
-DEAL::
-DEAL::Triangulation: 5
-DEAL::Coarse match: 1
-DEAL::face 1 :: -1.000 -1.000 3.000 :: -1.000 1.000 3.000 :: 1.000 -1.000 3.000 :: 1.000 1.000 3.000
-DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
-DEAL::orientation: 0 flip: 0 rotation: 0
-DEAL::
-DEAL::Triangulation: 6
-DEAL::Coarse match: 1
-DEAL::face 1 :: -1.000 1.000 3.000 :: 1.000 1.000 3.000 :: -1.000 -1.000 3.000 :: 1.000 -1.000 3.000
-DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
-DEAL::orientation: 0 flip: 0 rotation: 1
-DEAL::
-DEAL::Triangulation: 7
-DEAL::Coarse match: 1
-DEAL::face 1 :: 1.000 1.000 3.000 :: 1.000 -1.000 3.000 :: -1.000 1.000 3.000 :: -1.000 -1.000 3.000
-DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
-DEAL::orientation: 0 flip: 1 rotation: 0
-DEAL::
DEAL::Test for 2D: Hypercube
DEAL::
DEAL::Triangulation: 0
-DEAL::Coarse match: 1
DEAL::face 1 :: -1.000 3.000 :: 1.000 3.000
DEAL::face 2 :: -1.000 -3.000 :: 1.000 -3.000
DEAL::orientation: 1 flip: 0 rotation: 0
DEAL::
DEAL::Triangulation: 1
-DEAL::Coarse match: 1
DEAL::face 1 :: 1.000 3.000 :: -1.000 3.000
DEAL::face 2 :: -1.000 -3.000 :: 1.000 -3.000
DEAL::orientation: 1 flip: 1 rotation: 0
DEAL::Test for 3D: Hypercube
DEAL::
DEAL::Triangulation: 0
-DEAL::Coarse match: 1
DEAL::face 1 :: -1.000 -1.000 3.000 :: 1.000 -1.000 3.000 :: -1.000 1.000 3.000 :: 1.000 1.000 3.000
DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
DEAL::orientation: 1 flip: 0 rotation: 0
DEAL::
DEAL::Triangulation: 1
-DEAL::Coarse match: 1
DEAL::face 1 :: 1.000 -1.000 3.000 :: 1.000 1.000 3.000 :: -1.000 -1.000 3.000 :: -1.000 1.000 3.000
DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
DEAL::orientation: 1 flip: 0 rotation: 1
DEAL::
DEAL::Triangulation: 2
-DEAL::Coarse match: 1
DEAL::face 1 :: 1.000 1.000 3.000 :: -1.000 1.000 3.000 :: 1.000 -1.000 3.000 :: -1.000 -1.000 3.000
DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
DEAL::orientation: 1 flip: 1 rotation: 0
DEAL::
DEAL::Triangulation: 3
-DEAL::Coarse match: 1
DEAL::face 1 :: -1.000 1.000 3.000 :: -1.000 -1.000 3.000 :: 1.000 1.000 3.000 :: 1.000 -1.000 3.000
DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
DEAL::orientation: 1 flip: 1 rotation: 1
DEAL::
DEAL::Triangulation: 4
-DEAL::Coarse match: 1
DEAL::face 1 :: 1.000 -1.000 3.000 :: -1.000 -1.000 3.000 :: 1.000 1.000 3.000 :: -1.000 1.000 3.000
DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
DEAL::orientation: 0 flip: 1 rotation: 1
DEAL::
DEAL::Triangulation: 5
-DEAL::Coarse match: 1
DEAL::face 1 :: -1.000 -1.000 3.000 :: -1.000 1.000 3.000 :: 1.000 -1.000 3.000 :: 1.000 1.000 3.000
DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
DEAL::orientation: 0 flip: 0 rotation: 0
DEAL::
DEAL::Triangulation: 6
-DEAL::Coarse match: 1
DEAL::face 1 :: -1.000 1.000 3.000 :: 1.000 1.000 3.000 :: -1.000 -1.000 3.000 :: 1.000 -1.000 3.000
DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
DEAL::orientation: 0 flip: 0 rotation: 1
DEAL::
DEAL::Triangulation: 7
-DEAL::Coarse match: 1
DEAL::face 1 :: 1.000 1.000 3.000 :: 1.000 -1.000 3.000 :: -1.000 1.000 3.000 :: -1.000 -1.000 3.000
DEAL::face 2 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
DEAL::orientation: 0 flip: 1 rotation: 0
+++ /dev/null
-// ---------------------------------------------------------------------
-// $Id$
-//
-// Copyright (C) 2001 - 2013 by the deal.II authors
-//
-// This file is part of the deal.II library.
-//
-// The deal.II library is free software; you can use it, redistribute
-// it, and/or modify it under the terms of the GNU Lesser General
-// Public License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-// The full text of the license can be found in the file LICENSE at
-// the top level of the deal.II distribution.
-//
-// ---------------------------------------------------------------------
-
-
-
-//
-// check collect_periodic_faces(b_id) for correct return values
-//
-
-
-#include "../tests.h"
-#include <deal.II/base/logstream.h>
-
-#include <deal.II/grid/grid_generator.h>
-#include <deal.II/grid/grid_tools.h>
-#include <deal.II/grid/tria.h>
-
-#include <fstream>
-std::ofstream logfile("grid_tools_07/output");
-
-using namespace dealii;
-
-
-/*
- * Generate a grid consisting of two disjoint cells, colorize the two
- * outermost faces. They will be matched via collect_periodic_faces.
- * Only default orientation is available for this function.
- *
- */
-
-/* The 2D case */
-void generate_grid(Triangulation<2> &triangulation)
-{
- Point<2> vertices_1[]
- =
- {
- Point<2> (-1.,-3.),
- Point<2> (+1.,-3.),
- Point<2> (-1.,-1.),
- Point<2> (+1.,-1.),
- Point<2> (-1.,+1.),
- Point<2> (+1.,+1.),
- Point<2> (-1.,+3.),
- Point<2> (+1.,+3.),
- };
- std::vector<Point<2> > vertices (&vertices_1[0], &vertices_1[8]);
-
- std::vector<CellData<2> > cells (2, CellData<2>());
-
- /* cell 0 */
- int cell_vertices_0[GeometryInfo<2>::vertices_per_cell] = {0, 1, 2, 3};
-
- /* cell 1 */
- int cell_vertices_1[GeometryInfo<2>::vertices_per_cell] = {4, 5, 6, 7};
-
- for (unsigned int j=0; j<GeometryInfo<2>::vertices_per_cell; ++j)
- {
- cells[0].vertices[j] = cell_vertices_0[j];
- cells[1].vertices[j] = cell_vertices_1[j];
- }
- cells[0].material_id = 0;
- cells[1].material_id = 0;
-
- triangulation.create_triangulation(vertices, cells, SubCellData());
-
- Triangulation<2>::cell_iterator cell_1 = triangulation.begin();
- Triangulation<2>::cell_iterator cell_2 = cell_1++;
- Triangulation<2>::face_iterator face_1;
- Triangulation<2>::face_iterator face_2;
-
- // Look for the two outermost faces:
- for (unsigned int j=0; j<GeometryInfo<2>::faces_per_cell; ++j)
- {
- if (cell_1->face(j)->center()(1) > 2.9)
- face_1 = cell_1->face(j);
- if (cell_2->face(j)->center()(1) < -2.9)
- face_2 = cell_2->face(j);
- }
- face_1->set_boundary_indicator(42);
- face_2->set_boundary_indicator(42);
-
- triangulation.refine_global(1);
-}
-
-
-/* The 3D case */
-void generate_grid(Triangulation<3> &triangulation)
-{
- Point<3> vertices_1[]
- =
- {
- Point<3> (-1.,-1.,-3.),
- Point<3> (+1.,-1.,-3.),
- Point<3> (-1.,+1.,-3.),
- Point<3> (+1.,+1.,-3.),
- Point<3> (-1.,-1.,-1.),
- Point<3> (+1.,-1.,-1.),
- Point<3> (-1.,+1.,-1.),
- Point<3> (+1.,+1.,-1.),
- Point<3> (-1.,-1.,+1.),
- Point<3> (+1.,-1.,+1.),
- Point<3> (-1.,+1.,+1.),
- Point<3> (+1.,+1.,+1.),
- Point<3> (-1.,-1.,+3.),
- Point<3> (+1.,-1.,+3.),
- Point<3> (-1.,+1.,+3.),
- Point<3> (+1.,+1.,+3.)
- };
- std::vector<Point<3> > vertices (&vertices_1[0], &vertices_1[16]);
-
- std::vector<CellData<3> > cells (2, CellData<3>());
-
- /* cell 0 */
- int cell_vertices_0[GeometryInfo<3>::vertices_per_cell] = {0, 1, 2, 3, 4, 5, 6, 7};
-
- /* cell 1 */
- int cell_vertices_1[GeometryInfo<3>::vertices_per_cell] = {8, 9, 10, 11, 12, 13, 14, 15};
-
- for (unsigned int j=0; j<GeometryInfo<3>::vertices_per_cell; ++j)
- {
- cells[0].vertices[j] = cell_vertices_0[j];
- cells[1].vertices[j] = cell_vertices_1[j];
- }
- cells[0].material_id = 0;
- cells[1].material_id = 0;
-
-
- triangulation.create_triangulation(vertices, cells, SubCellData());
-
- Triangulation<3>::cell_iterator cell_1 = triangulation.begin();
- Triangulation<3>::cell_iterator cell_2 = cell_1++;
- Triangulation<3>::face_iterator face_1;
- Triangulation<3>::face_iterator face_2;
-
- // Look for the two outermost faces:
- for (unsigned int j=0; j<GeometryInfo<3>::faces_per_cell; ++j)
- {
- if (cell_1->face(j)->center()(2) > 2.9)
- face_1 = cell_1->face(j);
- if (cell_2->face(j)->center()(2) < -2.9)
- face_2 = cell_2->face(j);
- }
- face_1->set_boundary_indicator(42);
- face_2->set_boundary_indicator(42);
-
- triangulation.refine_global(1);
-}
-
-
-
-/*
- * Print out the face vertices as well as the orientation of a match:
- */
-template<typename FaceIterator>
-void print_match(const FaceIterator &face_1,
- const FaceIterator &face_2,
- const std::bitset<3> &orientation)
-{
- static const int dim = FaceIterator::AccessorType::dimension;
-
- deallog << "face 1";
- for (unsigned int j=0; j<GeometryInfo<dim>::vertices_per_face; ++j)
- deallog << " :: " << face_1->vertex(j);
- deallog << std::endl;
-
- deallog << "face 2";
- for (unsigned int j=0; j<GeometryInfo<dim>::vertices_per_face; ++j)
- deallog << " :: " << face_2->vertex(j);
- deallog << std::endl;
-
- deallog << "orientation: " << orientation[0]
- << " flip: " << orientation[1]
- << " rotation: " << orientation[2]
- << std::endl
- << std::endl;
-}
-
-int main()
-{
- deallog << std::setprecision(4);
- logfile << std::setprecision(4);
- deallog.attach(logfile, false);
- deallog.depth_console(0);
- deallog.threshold_double(1.e-10);
-
- deallog << "Test for 2D: Hypercube" << std::endl << std::endl;
-
- // Generate a triangulation and match:
- Triangulation<2> triangulation2;
-
- generate_grid(triangulation2);
-
- typedef Triangulation<2>::cell_iterator CellIterator2;
- typedef std::vector<GridTools::PeriodicFacePair<CellIterator2> > FaceVector2;
- FaceVector2 test2 = GridTools::collect_periodic_faces
- (triangulation2, 42, 1, dealii::Tensor<1,2>());
-
- for (FaceVector2::iterator it = test2.begin(); it != test2.end(); ++it)
- print_match(it->cell[0]->face(it->face_idx[0]),
- it->cell[1]->face(it->face_idx[1]),
- it->orientation);
-
- deallog << "Test for 3D: Hypercube" << std::endl << std::endl;
-
-
- // Generate a triangulation and match:
- Triangulation<3> triangulation3;
-
- generate_grid(triangulation3);
-
- typedef Triangulation<3>::cell_iterator CellIterator3;
- typedef std::vector<GridTools::PeriodicFacePair<CellIterator3> > FaceVector3;
- FaceVector3 test3 = GridTools::collect_periodic_faces
- (triangulation3, 42, 2, dealii::Tensor<1,3>());
-
- for (FaceVector3::iterator it = test3.begin(); it != test3.end(); ++it)
- print_match(it->cell[0]->face(it->face_idx[0]),
- it->cell[1]->face(it->face_idx[1]),
- it->orientation);
-
- return 0;
-}
+++ /dev/null
-DEAL::Test for 2D: Hypercube
-DEAL::
-DEAL::face 1 :: -1.000 -3.000 :: 1.000 -3.000
-DEAL::face 2 :: -1.000 3.000 :: 1.000 3.000
-DEAL::orientation: 1 flip: 0 rotation: 0
-DEAL::
-DEAL::Test for 3D: Hypercube
-DEAL::
-DEAL::face 1 :: -1.000 -1.000 -3.000 :: 1.000 -1.000 -3.000 :: -1.000 1.000 -3.000 :: 1.000 1.000 -3.000
-DEAL::face 2 :: -1.000 -1.000 3.000 :: 1.000 -1.000 3.000 :: -1.000 1.000 3.000 :: 1.000 1.000 3.000
-DEAL::orientation: 1 flip: 0 rotation: 0
-DEAL::