* each vertex, line, or cell of the triangulation has the correct
* number of them. It also gives them a global numbering.
*
- * A different viewpoint is this: While the mesh and finite element
- * describe abstract properties of the the finite dimensional space
- * $V_h$ in which we seek the discrete solution, the %DoFHandler
- * classes enumerate a concrete basis of this space so that we can
- * represent the discrete solution as $u_h(\mathbf x)=
- * \sum_j U_j \varphi_i(\mathbf x)$ by an ordered set of coefficients
- * $U_j$.
+ * A different viewpoint is this: While the mesh and finite element describe
+ * abstract properties of the the finite dimensional space $V_h$ in which we
+ * seek the discrete solution, the %DoFHandler classes enumerate a concrete
+ * basis of this space so that we can represent the discrete solution as
+ * $u_h(\mathbf x)= \sum_j U_j \varphi_i(\mathbf x)$ by an ordered set of
+ * coefficients $U_j$.
*
* Just as with triangulation objects, most operations on
* DoFHandlers are done by looping over all cells and doing something