* present in the file will be used to generate the Triangulation.
*
* This function can only be used to read two-dimensional meshes (possibly
- * embedded in three dimensions), as this is the only format supported
- * by the supported graphical formats.
+ * embedded in three dimensions). This is the standard for graphical software
+ * such as blender, or 3D studio max, and that is what the original Assimp
+ * library was built for. We "bend" it to deal.II to support complex
+ * co-dimension one meshes and complex two-dimensional meshes.
*
* If @p remove_duplicates is set to true (the default), then
* duplicated vertices will be removed if their distance is lower
* `ignore_unsupported_element_types`, all the other element types are simply
* ignored by this algorithm. If your mesh contains a mixture of triangles
* and quadrilaterals, for example, only the quadrilaterals will be
- * extracted. Careful that your mesh may not make any sense if you are mixing
- * compatible and incompatible element types. If
- * `ignore_unsupported_element_types` is set to `false`, then an exception is
- * thrown when an unsupporte type is encountered.
+ * extracted. Your mesh may not make any sense if you are mixing compatible
+ * and incompatible element types. If `ignore_unsupported_element_types` is
+ * set to `false`, then an exception is thrown when an unsupporte type is
+ * encountered.
*
* @param filename The file to read from
* @param mesh_index Index of the mesh within the file