// $Id$
// Version: $Name$
//
-// Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 by the deal.II authors
+// Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004 by the deal.II authors
//
// This file is subject to QPL and may not be distributed
// without copyright and license information. Please refer
if (dim==2)
compute_laplace_vector(loqvs);
else
- // computing the Laplace
- // vector for faces is not
- // supported in 3d at
- // present. presumably, doing
- // so would not be so hard:
- // we would only have to call
- // the function in 2d,
- // i.e. the quad values in 3d
- // are equal to the cell
- // values in 2d. however,
- // that would require us to
- // link in the 2d library,
- // which is kind of awkward
- // (note that
- // compute_laplace_vector
- // really makes use of a lot
- // of 2d stuff, such as
- // FEValues etc). an
- // alternative would be to
- // precompute the values of
- // this array for a couple of
- // higher mapping orders, pin
- // down their values and
- // insert them into the array
- // above.
+ // computing the Laplace vector for
+ // faces is not supported in 3d at
+ // present. presumably, doing so
+ // would not be so hard: we would
+ // only have to call the function in
+ // 2d, i.e. the quad(=face) values in
+ // 3d are equal to the quad(=cell)
+ // values in 2d. however, that would
+ // require us to link in the 2d
+ // library, which is kind of awkward
+ // (note that compute_laplace_vector
+ // really makes use of a lot of 2d
+ // stuff, such as FEValues etc). an
+ // alternative would be to precompute
+ // the values of this array for a
+ // couple of higher mapping orders,
+ // pin down their values and insert
+ // them into the array above.
Assert (false, ExcNotImplemented());
}