* results. However, after all there is no algorithm that
* accomplishes this within reasonable time. There are situations
* where the lack of optimality even leads to worse results than with
- * the original, crude, levelwise numering scheme; one of these
+ * the original, crude, levelwise numbering scheme; one of these
* examples is a mesh of four cells of which always those cells are
* refined which are neighbors to the center (you may call this mesh a
* `zoom in' mesh). In one such example the bandwidth was increased by
* after DoFHandler::distribute_dofs. The minimum degree algorithm does not
* attempt to minimize the bandwidth of a matrix but to minimize the amount
* of fill-in a LU decomposition would produce, i.e. the number of places in
- * the matrix that would be occupied by elements of an LU decompisition that
+ * the matrix that would be occupied by elements of an LU decomposition that
* are not already occupied by elements of the original matrix. The resulting
* sparsity pattern obviously has an entirely different structure than the
* ones produced by algorithms trying to minimize the bandwidth.
* on algorithms implemented in the Boost Graph Library (BGL) by Jeremy Siek
* and others.
*
- * While often slighty slower to compute, the algorithms using BOOST often
+ * While often slightly slower to compute, the algorithms using BOOST often
* lead to matrices with smaller bandwidths and sparse ILUs based on this
* numbering are therefore more efficient.
*
* You can give a triangulation level to which this function is to be
* applied. Since with a level-wise numbering there are no hanging nodes,
* no constraints can be used, so the respective parameter of the previous
- * function is ommitted.
+ * function is omitted.
*
* See the general documentation of this class for details on the different
* methods.