const double radius = 1.);
/**
- * Create a cylinder around the x-axis. The cylinder extends from
+ * Create a cylinder around the $x$-axis. The cylinder extends from
* <tt>x=-half_length</tt> to <tt>x=+half_length</tt> and its projection
* into the @p yz-plane is a circle of radius @p radius.
*
* hull of the cylinder, 1 for the left hand face and 2 for the right hand
* face.
*
+ * If you want the cylinder to revolve around a different axis than the
+ * $x$-axis, then simply rotate the mesh generated by this function using
+ * the GridTools::transform() function using a rotation operator as
+ * argument.
+ *
* @note The triangulation needs to be void upon calling this function.
*/
template <int dim>
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