* Such quadrature formulas are useful to integrate functions with
* singularities at certain points, or functions that present jumps along a
* co-dimension one surface inside the reference element, like in the extended
- * finite element method.
+ * finite element method (XFEM).
*
* @author Luca Heltai, 2017.
*/
{
public:
/**
- * Constructor that allows the specificatino of different quadrature rules
+ * Constructor that allows the specification of different quadrature rules
* along the "radial" and "angular" directions.
*
* Since this quadrature is not based on a Polar change of coordinates, it
/**
* Construct a quadrature formula by splitting the reference hyper cube into
* the minimum number of simplices that have vertex zero coinciding with
- * `split_point`, and patch together affine transformations of the `base`
- * quadrature. The point `split_point` should be in the reference element,
+ * @p split_point, and patch together affine transformations of the @p base
+ * quadrature. The point @p split_point should be in the reference element,
* and an exception is thrown if this is not the case.
*
* In two dimensions, the resulting quadrature formula will be composed of
- * two, three, or four triangular quadrature formulas if `split_point`
+ * two, three, or four triangular quadrature formulas if @p split_point
* coincides with one of the vertices, if it lies on one of the edges, or if
* it is internal to the reference element respectively.
*
* The same is true for the three dimensional case, with six, eight, ten, or
- * twelve tetrahedral quadrature formulas if `split_point` coincides with one
+ * twelve tetrahedral quadrature formulas if @p split_point coincides with one
* of the vertices, if it lies on one of the edges, on one of the faces, or
* if it is internal to the reference element respectively.
*