--- /dev/null
+##
+# CMake script for the step-1 tutorial program:
+##
+
+# Set the name of the project and target:
+SET(TARGET "step-53")
+
+# Declare all source files the target consists of. Here, this is only
+# the one step-X.cc file, but as you expand your project you may wish
+# to add other source files as well. If your project becomes much larger,
+# you may want to either replace the following statement by something like
+# FILE(GLOB_RECURSE TARGET_SRC "source/*.cc")
+# FILE(GLOB_RECURSE TARGET_INC "include/*.h")
+# SET(TARGET_SRC ${TARGET_SRC} ${TARGET_INC})
+# or switch altogether to the large project CMakeLists.txt file discussed
+# in the "CMake in user projects" page accessible from the "User info"
+# page of the documentation.
+SET(TARGET_SRC
+ ${TARGET}.cc
+ )
+
+# Usually, you will not need to modify anything beyond this point...
+
+CMAKE_MINIMUM_REQUIRED(VERSION 2.8.8)
+
+FIND_PACKAGE(deal.II 8.2 QUIET
+ HINTS ${deal.II_DIR} ${DEAL_II_DIR} ../ ../../ $ENV{DEAL_II_DIR}
+ )
+IF(NOT ${deal.II_FOUND})
+ MESSAGE(FATAL_ERROR "\n"
+ "*** Could not locate a (sufficiently recent) version of deal.II. ***\n\n"
+ "You may want to either pass a flag -DDEAL_II_DIR=/path/to/deal.II to cmake\n"
+ "or set an environment variable \"DEAL_II_DIR\" that contains this path."
+ )
+ENDIF()
+
+DEAL_II_INITIALIZE_CACHED_VARIABLES()
+PROJECT(${TARGET})
+DEAL_II_INVOKE_AUTOPILOT()
--- /dev/null
+/* ---------------------------------------------------------------------
+ * $Id$
+ *
+ * Copyright (C) 2014 by the deal.II authors
+ *
+ * This file is part of the deal.II library.
+ *
+ * The deal.II library is free software; you can use it, redistribute
+ * it, and/or modify it under the terms of the GNU Lesser General
+ * Public License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ * The full text of the license can be found in the file LICENSE at
+ * the top level of the deal.II distribution.
+ *
+ * ---------------------------------------------------------------------
+
+ *
+ * Author: Wolfgang Bangerth, Texas A&M University, 2014
+ */
+
+#include <deal.II/grid/tria.h>
+#include <deal.II/grid/tria_boundary.h>
+#include <deal.II/grid/grid_generator.h>
+#include <deal.II/grid/grid_out.h>
+
+#include <fstream>
+
+
+using namespace dealii;
+
+
+class SineBoundary : public Boundary<3>
+{
+public:
+ virtual
+ Point<3>
+ get_new_point_on_line (const typename Triangulation<3>::line_iterator &line) const;
+
+ virtual
+ Point<3>
+ get_new_point_on_quad (const typename Triangulation<3>::quad_iterator &quad) const;
+};
+
+
+Point<3>
+SineBoundary::
+get_new_point_on_line (const typename Triangulation<3>::line_iterator &line) const
+{
+ const double new_x = (line->vertex(0)[0] + line->vertex(1)[0]) / 2;
+ const double new_y = (line->vertex(0)[1] + line->vertex(1)[1]) / 2;
+ const double new_z = 1 +
+ 0.05 * std::sin (2 * numbers::PI * new_x) +
+ 0.05 * std::sin (2 * numbers::PI * new_y);
+ return Point<3> (new_x, new_y, new_z);
+}
+
+
+Point<3>
+SineBoundary::
+get_new_point_on_quad (const typename Triangulation<3>::quad_iterator &quad) const
+{
+ const double new_x = (quad->vertex(0)[0] + quad->vertex(1)[0] +
+ quad->vertex(2)[0] + quad->vertex(3)[0]) / 4;
+ const double new_y = (quad->vertex(0)[1] + quad->vertex(1)[1] +
+ quad->vertex(2)[1] + quad->vertex(3)[1]) / 4;
+ const double new_z = 1 +
+ 0.05 * std::sin (2 * numbers::PI * new_x) +
+ 0.05 * std::sin (2 * numbers::PI * new_y);
+ return Point<3> (new_x, new_y, new_z);
+}
+
+
+void make_grid ()
+{
+ SineBoundary sine_boundary;
+
+ Triangulation<3> triangulation;
+ GridGenerator::hyper_cube (triangulation);
+
+ triangulation.begin_active()->face(5)->set_manifold_id(1);
+ triangulation.set_boundary (1, sine_boundary);
+
+ triangulation.refine_global (2);
+
+ std::ofstream out ("mesh.mgl");
+ GridOut grid_out;
+ grid_out.write_mathgl (triangulation, out);
+}
+
+
+
+
+// @sect3{The main function}
+
+// Finally, the main function. There isn't much to do here, only to call the
+// subfunctions.
+int main ()
+{
+ make_grid ();
+}