]> https://gitweb.dealii.org/ - dealii-svn.git/commitdiff
.
authorwolf <wolf@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 13 Aug 1999 07:35:51 +0000 (07:35 +0000)
committerwolf <wolf@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 13 Aug 1999 07:35:51 +0000 (07:35 +0000)
git-svn-id: https://svn.dealii.org/trunk@1691 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/deal.II/Todo

index 22a919f103f1c6ff73a050e54558b8e85abf61cb..b7a665f1425ae98066d50cd97b94c78ab45e8e50 100644 (file)
@@ -82,6 +82,7 @@ interpolation?
 Think about the problem pointed at in the documentation of
   FiniteElementBase::restriction.
 
+
 Implement the random distortion in Triangulation for hanging nodes
   also. Hanging nodes need to be reset to the correct mean value
   at the end, which is simple for 2D but difficult for 3D. Maybe take
@@ -178,3 +179,5 @@ Remove the hack in Make_forward_declarations when using gcc2.95. See
 Move the TriaNumberCache into the Triangulation class once the
   compiler supports this (gcc2.95 does not allow this at present)
   
+
+Fix vectors.cc to not use HUGE_VAL (GK)

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