]> https://gitweb.dealii.org/ - dealii.git/commitdiff
Add TODO.
authorWolfgang Bangerth <bangerth@math.tamu.edu>
Wed, 7 Mar 2001 19:40:58 +0000 (19:40 +0000)
committerWolfgang Bangerth <bangerth@math.tamu.edu>
Wed, 7 Mar 2001 19:40:58 +0000 (19:40 +0000)
git-svn-id: https://svn.dealii.org/trunk@4166 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/base/include/base/quadrature.h

index b22b01011fb9d4d684de89afd5ea4ba34477b1db..c7ae96e060e2598fae02d0a2ef43aaab8224beaa 100644 (file)
@@ -252,24 +252,25 @@ template <int dim>
 class QProjector : public Quadrature<dim>
 {
   public:
-                                  /**
-                                   * Constructor for a quadrature rule on all (sub)faces.
-                                   * The quadrature rule
-                                   * @p{quadrature} is applied to
-                                   * each face or subface , according
-                                   * to the @{sub} flag.
-                                   *
-                                   * The weights of the new rule are
-                                   * replications of the original
-                                   * weights. This is not a proper
-                                   * handling, but it is
-                                   * consistent with later use. If
-                                   * the (sub)face rule is applied to
-                                   * the unity function, the result
-                                   * is the number of (sub)faces.
-                                   */
-  QProjector (const Quadrature<dim-1>& quadrature,
-             const bool sub);
+//TODO: remove this constructor again and return to old state with static-only functions. move this function to something in the finite element classes which is the only place where it is used.    
+                                    /**
+                                     * Constructor for a quadrature rule on all (sub)faces.
+                                     * The quadrature rule
+                                     * @p{quadrature} is applied to
+                                     * each face or subface, according
+                                     * to the @{sub} flag.
+                                     *
+                                     * The weights of the new rule are
+                                     * replications of the original
+                                     * weights. This is not a proper
+                                     * handling, but it is
+                                     * consistent with later use. If
+                                     * the (sub)face rule is applied to
+                                     * the unity function, the result
+                                     * is the number of (sub)faces.
+                                     */
+    QProjector (const Quadrature<dim-1>& quadrature,
+               const bool sub);
 
                                     /**
                                      * Compute the quadrature points on the

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