"d simulation");
prm.enter_subsection("Quadrature rules");
- static QuadratureSelector<dim-1> quadrature
+ QuadratureSelector<dim-1> quadrature
(prm.get("Quadrature type"),
prm.get_integer("Quadrature order"));
singular_quadrature_order = prm.get_integer("Singular quadrature order");
// template parameter that specifies the embedding space
// dimension.
- Point<dim> p;
- static HyperBallBoundary<dim-1, dim> boundary(p,1.);
+ static HyperBallBoundary<dim-1, dim> boundary(Point<dim>(),1.);
GridIn<dim-1, dim> gi;
gi.attach_triangulation (tria);
fe_v_singular.reinit(cell);
- static std::vector<Vector<double> > singular_cell_wind( (*singular_quadrature).size(),
- Vector<double>(dim) );
+ std::vector<Vector<double> > singular_cell_wind( (*singular_quadrature).size(),
+ Vector<double>(dim) );
const std::vector<Point<dim> > &singular_normals = fe_v_singular.get_cell_normal_vectors();
const std::vector<Point<dim> > &singular_q_points = fe_v_singular.get_quadrature_points();