]> https://gitweb.dealii.org/ - dealii-svn.git/commitdiff
changes of the last week
authorguido <guido@0785d39b-7218-0410-832d-ea1e28bc413d>
Mon, 30 May 2005 15:13:17 +0000 (15:13 +0000)
committerguido <guido@0785d39b-7218-0410-832d-ea1e28bc413d>
Mon, 30 May 2005 15:13:17 +0000 (15:13 +0000)
git-svn-id: https://svn.dealii.org/trunk@10780 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/doc/news/changes.html

index 3eb0fe5ed252635b3ae4b527f0d3a18988c47dbc..fd835b958e034b4b290d1832cfe1a2689f4a72b4 100644 (file)
@@ -203,6 +203,26 @@ inconvenience this causes.
 <h3>base</h3>
 
 <ol>  
+  <li> <p>
+       New: The class <code
+       class="class">Polynomials::RaviartThomas</code> implements
+       Raviart-Thomas polynomials of arbitrary order in 2d and 3d.
+       <br>
+       (GK, 2005/05/30)
+       </p>
+
+  <li> <p>
+       New: The <code class="class">Polynomials::Lagrange</code> class
+       allows generation of Lagrange interpolation polynomials for
+       arbitrary point sets. In order to get better interpolation for
+       higher order polynomials, <code
+       class="class">QGaussLobatto</code> has been added to produce
+       interpolation point sets clustering at the boundary of a cell
+       (weights are not computed yet).
+       <br>
+       (GK, 2005/05/30)
+       </p>
+
   <li> <p>
        New: The <code class="class">QAnisotropic</code> class allows
        generation of quadrature rules of different order in each
@@ -399,6 +419,16 @@ inconvenience this causes.
 <h3>deal.II</h3>
 
 <ol>
+  <li> <p>
+       New: The <code class="class">FE_RaviartThomasNodal</code>
+       implements Raviart-Thomas elements using function values in
+       Gauss quadrature points on edges and in the interior for its
+       node values. The implementation is restricted to Cartesian mesh
+       cells right now, but works in 2D and 3D.
+       <br> 
+       (GK, 2005/05/30)
+       </p>
+
   <li> <p>
        Improved: The <code class="member">Mapping::transform_*</code>
        functions accept <code class="class">VectorSlice</code> instead

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