*/
static const StraightBoundary<dim> *straight_boundary;
+ /**
+ * An internal typedef to make
+ * the definition of the iterator
+ * classes simpler.
+ */
typedef internal::TriaIteratorSelector<dim> IteratorSelector;
public:
static const unsigned int dimension = dim;
/**
- * Create a triangulation and create
- * the first level of the hierarchy.
- * Do not create any cells.
+ * Create an empty
+ * triangulation. Do not create
+ * any cells.
*/
Triangulation (const MeshSmoothing smooth_grid = none);
/**
* Return an iterator pointing to the last
* line of the level @p level, used or not.
-
*/
raw_line_iterator
last_raw_line (const unsigned int level) const;
* iterators with past-the-end or
* before-the-beginning states.
*/
- raw_quad_iterator
- end_quad () const;
+ raw_quad_iterator end_quad () const;
/**
* Return an iterator which is the first