]> https://gitweb.dealii.org/ - dealii-svn.git/commitdiff
Fix broken sentence.
authorwolf <wolf@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 2 Sep 2005 15:10:18 +0000 (15:10 +0000)
committerwolf <wolf@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 2 Sep 2005 15:10:18 +0000 (15:10 +0000)
git-svn-id: https://svn.dealii.org/trunk@11357 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/examples/step-18/step-18.cc

index 89173e5c88223f61a010522380bd10846a67b370..fdab1b19deba035bbcf0ac46659430c8787b23df 100644 (file)
@@ -509,20 +509,18 @@ namespace QuasiStaticElasticity
     
     private:
                                       // The private interface is more
-                                      // extensive than in step-17. enerate a
-                                      // coarse grid and assign appropriate
-                                      // boundary condition
-                                      // indicators. First, we obviously need
-                                      // functions that create the initial
-                                      // mesh, set up the variables that
-                                      // describe the linear system on the
-                                      // present mesh (i.e. matrices and
-                                      // vectors), and then functions that
-                                      // actually assemble the system, direct
-                                      // what has to be solved in each time
-                                      // step, a function that solves the
-                                      // linear system that arises in each
-                                      // timestep (and returns the number of
+                                      // extensive than in step-17. First, we
+                                      // obviously need functions that create
+                                      // the initial mesh, set up the
+                                      // variables that describe the linear
+                                      // system on the present mesh
+                                      // (i.e. matrices and vectors), and
+                                      // then functions that actually
+                                      // assemble the system, direct what has
+                                      // to be solved in each time step, a
+                                      // function that solves the linear
+                                      // system that arises in each timestep
+                                      // (and returns the number of
                                       // iterations it took), and finally
                                       // output the solution vector on the
                                       // currect mesh:

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