// $Id$
// Version: $Name$
//
-// Copyright (C) 2000, 2001, 2002, 2003, 2004, 2005, 2006 by the deal.II authors
+// Copyright (C) 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 by the deal.II authors
//
// This file is subject to QPL and may not be distributed
// without copyright and license information. Please refer
* functions.
*
* This function maps the unit cell to a general grid cell with
- * straight lines in @p d dimensions (remark that in 3D the surfaces
+ * straight lines in $d$ dimensions (remark that in 3D the surfaces
* may be curved, even if the edges are not). This is the well-known
* mapping for polyhedral domains.
*
* Shape function for this mapping are the same as for the finite
- * element @p FE_Q of order 1. Therefore, coupling these two yields
+ * element FE_Q of order 1. Therefore, coupling these two yields
* an isoparametric element.
*
* @author Guido Kanschat, 2000, 2001; Ralf Hartmann, 2000, 2001, 2005
MappingQ1 ();
/**
- * Transforms the point @p p on
- * the unit cell to the point
- * @p p_real on the real cell
- * @p cell and returns @p p_real.
+ * Transforms the point p on the unit
+ * cell to the point p_real on the real
+ * cell <code>cell</code> and returns
+ * p_real.
*/
virtual Point<dim>
transform_unit_to_real_cell (
* Description of effects if
* @p flags contains:
* <ul>
- * <li> p{update_q_points} is
+ * <li> <code>update_q_points</code> is
* copied to the output to
* compute the quadrature points
* on the real cell.
- * <li> p{update_JxW_values} is
+ * <li> <code>update_JxW_values</code> is
* copied and requires
* @p update_boundary_forms on
* faces. The latter, because the
* surface element is just the
* norm of the boundary form.
- * <li> p{update_normal_vectors}
+ * <li> <code>update_normal_vectors</code>
* is copied and requires
* @p update_boundary_forms. The
* latter, because the normal
* vector is the normalized
* boundary form.
* <li>
- * p{update_covariant_transformation}
+ * <code>update_covariant_transformation</code>
* is copied and requires
* @p update_contravariant_transformation,
* since it is computed as the
* inverse of the latter.
- * <li> p{update_JxW_values} is
+ * <li> <code>update_JxW_values</code> is
* copied and requires
- * @p update_contravariant_transformation,
+ * <code>update_contravariant_transformation</code>,
* since it is computed as one
* over determinant of the
* latter.
- * <li> p{update_boundary_forms}
+ * <li> <code>update_boundary_forms</code>
* is copied and requires
- * @p update_contravariant_transformation,
+ * <code>update_contravariant_transformation</code>,
* since the boundary form is
* computed as the contravariant
* image of the normal vector to
// $Id$
// Version: $Name$
//
-// Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006 by the deal.II authors
+// Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 by the deal.II authors
//
// This file is subject to QPL and may not be distributed
// without copyright and license information. Please refer
/**
* Gives <tt>n=points.size()</tt>
* points that splits the
- * p{StraightBoundary} line into
- * p{n+1} partitions of equal
+ * StraightBoundary line into
+ * $n+1$ partitions of equal
* lengths.
*
* Refer to the general
/**
* Gives <tt>n=points.size()=m*m</tt>
* points that splits the
- * p{StraightBoundary} quad into
- * <tt>(m+1)(m+1)</tt> subquads of equal
+ * StraightBoundary quad into
+ * $(m+1)(m+1)$ subquads of equal
* size.
*
* Refer to the general
/**
* Gives <tt>n=points.size()</tt>
* points that splits the
- * p{StraightBoundary} line into
- * p{n+1} partitions of equal
+ * StraightBoundary line into
+ * $n+1$ partitions of equal
* lengths.
*
* Refer to the general
std::vector<Point<3> > &points) const;
/**
- * A function that, given a point @p p,
- * returns the closest point on the
- * surface defined by the input file. For
- * the time being, we simply return the
- * closest point in the point cloud,
- * rather than doing any sort of
- * interpolation.
+ * A function that, given a point
+ * <code>p</code>, returns the closest
+ * point on the surface defined by the
+ * input file. For the time being, we
+ * simply return the closest point in the
+ * point cloud, rather than doing any
+ * sort of interpolation.
*/
Point<3> closest_point (const Point<3> &p) const;
private: