const bool colorize = false);
/**
- * Hypercube with a layer of hypercubes around it. The first two parameters
- * give the lower and upper bound of the inner hypercube in all coordinate
- * directions. @p thickness marks the size of the layer cells.
+ * Hypercube with a layer of hypercubes around it. Parameters @p left and
+ * @p right give the lower and upper bound of the inner hypercube in all
+ * coordinate directions. @p thickness marks the size of the layer cells.
*
* If the flag @p colorize is set, the outer cells get material ids
* according to the following scheme: extending over the inner cube in (+/-)
- * x-direction: 1/2. In y-direction 4/8, in z-direction 16/32. The cells at
- * corners and edges (3d) get these values bitwise or'd (see also
+ * x-direction 1/2, y-direction 4/8, z-direction 16/32. A bitwise OR operation
+ * is used to get these values at the corners and edges (3d), (see also
* @ref GlossColorization "the glossary entry on colorization").
*
* Presently only available in 2d and 3d.
* @param tria The triangulation to be worked on.
* @param n_cells The number of cells in the loop. Must be greater than
* 4.
- * @param n_rotations The number of rotations (Pi/2 each) to be performed
+ * @param n_rotations The number of rotations ($\pi$/2 each) to be performed
* before gluing the loop together.
* @param R The radius of the circle, which forms the middle line
* of the torus containing the loop of cells. Must be greater than @p r.