const bool colorize = false);
/**
- * \brief %Triangulation of a d-simplex with (d+1) vertices and mesh cells.
+ * \brief Create a d-simplex (a triangle in 2d, a tetrahedron in 3d) with
+ * (d+1) corners made out of (d+1) cells.
*
- * The @p vertices argument contains a vector with all d+1 vertices of the
- * simplex. They must be given in an order such that the vectors from the
- * first vertex to each of the others form a right-handed system.
+ * The @p vertices argument contains a vector with all d+1 vertices defining
+ * the corners of the simplex. They must be given in an order such that the
+ * vectors from the first vertex to each of the others form a right-handed
+ * system.
*
- * The meshes generated in two and three dimensions are
+ * The meshes generated in two and three dimensions are:
*
* @image html simplex_2d.png
* @image html simplex_3d.png
* <tt>Triangulation@<3,3@></tt>.
*
* @author Guido Kanschat
- * @date 2015
*/
template <int dim>
void
*
* @param holes Positive number of holes in each of the dim directions.
* @author Guido Kanschat
- * @date 2015
*/
template <int dim, int spacedim>
void
* zero, and then the legs are numbered starting at one (see
* @ref GlossColorization "the glossary entry on colorization").
*
- * Examples in two and three dimensions are
+ * Examples in two and three dimensions are:
*
* @image html hyper_cross_2d.png
* @image html hyper_cross_3d.png
*
* @author Guido Kanschat
- * @date 2015
*/
template <int dim, int spacedim>
void