--- /dev/null
+// ---------------------------------------------------------------------
+//
+// Copyright (C) 2015 by the deal.II authors
+//
+// This file is part of the deal.II library.
+//
+// The deal.II library is free software; you can use it, redistribute
+// it, and/or modify it under the terms of the GNU Lesser General
+// Public License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+// The full text of the license can be found in the file LICENSE at
+// the top level of the deal.II distribution.
+//
+// ---------------------------------------------------------------------
+
+// Test upper_triangular_block_op and lower_triangular_operator
+// simultaneously:
+
+#include "../tests.h"
+
+#include <deal.II/lac/block_linear_operator.h>
+#include <deal.II/lac/block_sparse_matrix.h>
+#include <deal.II/lac/block_vector.h>
+#include <deal.II/lac/dynamic_sparsity_pattern.h>
+#include <deal.II/lac/sparse_matrix.h>
+#include <deal.II/lac/vector.h>
+
+#define PRINTME(name, var) \
+ deallog << "Block vector: " name << ":" << std::endl; \
+ for (unsigned int j = 0; j < 2; ++j) \
+ deallog << "[block " << j << " ] " << var.block(j);
+
+void reinit_vec(BlockVector<double> &u1, BlockVector<double> &u2, BlockVector<double> &v1, BlockVector<double> &v2)
+{
+ for(unsigned int i = 0; i<2; ++i)
+ {
+ for(unsigned int j = 0; j<2; ++j)
+ {
+ u1.block(i)[j] = i+j;
+ u2.block(i)[j] = i+j;
+ v1.block(i)[j] = 1;
+ v2.block(i)[j] = 1;
+ }
+ }
+}
+
+using namespace dealii;
+
+int main()
+{
+ initlog();
+ deallog << std::setprecision(2);
+
+ // BlockSparseMatrix:
+ {
+ BlockSparsityPattern dsp(2,2);
+ // set sizes
+ for (unsigned int i=0; i<2; ++i)
+ for (unsigned int j=0; j<2; ++j)
+ dsp.block(i,j).reinit ( 2, 2, 5);
+ dsp.collect_sizes ();
+
+ for (unsigned int row=0; row<4; ++row)
+ for (unsigned int i=0; i<4; ++i)
+ dsp.add (row, i);
+ dsp.compress ();
+
+ BlockSparseMatrix<double> a (dsp);
+
+ for (unsigned int i = 0; i < 2; ++i)
+ for (unsigned int j = 0; j < 2; ++j)
+ for (unsigned int h = 0; h < 2; ++h)
+ for (unsigned int k = 0; k < 2; ++k)
+ a.block(i,j).set(h, k, j + i + h + k);
+
+ auto op_a = linear_operator<BlockVector<double>>(a);
+
+ auto lower_triangular_block_op = lower_triangular_operator< BlockVector<double>, BlockVector<double>, BlockSparseMatrix<double> >(a);
+ auto upper_triangular_block_op = upper_triangular_operator< BlockVector<double>, BlockVector<double>, BlockSparseMatrix<double> >(a);
+
+
+ BlockVector<double> u1;
+ op_a.reinit_domain_vector(u1, false);
+ BlockVector<double> v1;
+ op_a.reinit_range_vector(v1, false);
+ BlockVector<double> u2;
+ op_a.reinit_domain_vector(u2, false);
+ BlockVector<double> v2;
+ op_a.reinit_range_vector(v2, false);
+
+
+ // check 1
+ // for(unsigned int i = 0; i<2; ++i)
+ // {
+ // for(unsigned int j = 0; j<2; ++j)
+ // {
+ // u1.block(i)[j] = i+1;
+ // u2.block(i)[j] = i+1;
+ // v1.block(i)[j] = 1;
+ // v2.block(i)[j] = 1;
+ // }
+ // }
+ reinit_vec(u1,u2,v1,v2);
+ PRINTME("u1", u1);
+ PRINTME("u2", u2);
+ PRINTME("v1", v1);
+ PRINTME("v2", v2);
+
+
+ lower_triangular_block_op.vmult(v1, u1);
+ upper_triangular_block_op.Tvmult(v2, u2);
+
+ PRINTME("v1", v1);
+ PRINTME("v2", v2);
+
+
+ // check 2
+ reinit_vec(u1,u2,v1,v2);
+
+ lower_triangular_block_op.Tvmult(v1, u1);
+ upper_triangular_block_op.vmult(v2, u2);
+
+ PRINTME("v1", v1);
+ PRINTME("v2", v2);
+
+ // check 3
+ reinit_vec(u1,u2,v1,v2);
+
+ lower_triangular_block_op.vmult_add(v1, u1);
+ upper_triangular_block_op.Tvmult_add(v2, u2);
+
+ PRINTME("v1", v1);
+ PRINTME("v2", v2);
+
+
+ // check 4
+ reinit_vec(u1,u2,v1,v2);
+
+ lower_triangular_block_op.Tvmult_add(v1, u1);
+ upper_triangular_block_op.vmult_add(v2, u2);
+
+ PRINTME("v1", v1);
+ PRINTME("v2", v2);
+ }
+}
--- /dev/null
+
+DEAL::Block vector: u1:
+DEAL::[block 0 ] 0.0 1.0
+DEAL::[block 1 ] 1.0 2.0
+DEAL::Block vector: u2:
+DEAL::[block 0 ] 0.0 1.0
+DEAL::[block 1 ] 1.0 2.0
+DEAL::Block vector: v1:
+DEAL::[block 0 ] 1.0 1.0
+DEAL::[block 1 ] 1.0 1.0
+DEAL::Block vector: v2:
+DEAL::[block 0 ] 1.0 1.0
+DEAL::[block 1 ] 1.0 1.0
+DEAL::Block vector: v1:
+DEAL::[block 0 ] 0.0 0.0
+DEAL::[block 1 ] 2.0 3.0
+DEAL::Block vector: v2:
+DEAL::[block 0 ] 0.0 0.0
+DEAL::[block 1 ] 2.0 3.0
+DEAL::Block vector: v1:
+DEAL::[block 0 ] 5.0 8.0
+DEAL::[block 1 ] 0.0 0.0
+DEAL::Block vector: v2:
+DEAL::[block 0 ] 5.0 8.0
+DEAL::[block 1 ] 0.0 0.0
+DEAL::Block vector: v1:
+DEAL::[block 0 ] 1.0 1.0
+DEAL::[block 1 ] 3.0 4.0
+DEAL::Block vector: v2:
+DEAL::[block 0 ] 1.0 1.0
+DEAL::[block 1 ] 3.0 4.0
+DEAL::Block vector: v1:
+DEAL::[block 0 ] 6.0 9.0
+DEAL::[block 1 ] 1.0 1.0
+DEAL::Block vector: v2:
+DEAL::[block 0 ] 6.0 9.0
+DEAL::[block 1 ] 1.0 1.0