\end{c++}
The resulting object can be passed to \petsc and used within the nonlinear solver hierarchy.
-See \ref{sec:callbacks} for additional informations on such kind of callbacks.
+See \ref{sec:callbacks} for additional information on such kind of callbacks.
The \petsc~\snes sub-package solves systems of nonlinear equations of the form $F(x) = 0$.
The interface to \snes has been modeled on the already existing interface
The infrastructure did not work properly in the case that certain cells
did not get any degrees of freedom due to the usage of \texttt{FE\_Nothing}. This has been
fixed now. Furthermore, \texttt{FE\_Nothing} now also works together
-with discontinuous Lagrange elements (i.e., with the \texttt{FE\_DGQ} class). Due to the popularity of \texttt{FE\_Nothing} as a mean to enable
+with discontinuous Lagrange elements (i.e., with the \texttt{FE\_DGQ} class). Due to the popularity of \texttt{FE\_Nothing} as a means to enable
or disable cells, we have introduced the new class
\texttt{ElementActivationAndDeactivationMatrixFree}, which wraps a \texttt{MatrixFree} object, only loops over all
active cells and optionally interprets faces between active and deactivated cells