max(const ::dealii::VectorizedArray<Number> &, const ::dealii::VectorizedArray<Number> &);
template <typename Number> DEAL_II_ALWAYS_INLINE ::dealii::VectorizedArray<Number>
min (const ::dealii::VectorizedArray<Number> &, const ::dealii::VectorizedArray<Number> &);
+ template <typename Number> ::dealii::VectorizedArray<Number>
+ pow(const ::dealii::VectorizedArray<Number> &, const Number p);
+ template <typename Number> ::dealii::VectorizedArray<Number>
+ sin(const ::dealii::VectorizedArray<Number> &);
+ template <typename Number> ::dealii::VectorizedArray<Number>
+ cos(const ::dealii::VectorizedArray<Number> &);
+ template <typename Number> ::dealii::VectorizedArray<Number>
+ tan(const ::dealii::VectorizedArray<Number> &);
+ template <typename Number> ::dealii::VectorizedArray<Number>
+ exp(const ::dealii::VectorizedArray<Number> &);
+ template <typename Number> ::dealii::VectorizedArray<Number>
+ log(const ::dealii::VectorizedArray<Number> &);
}
DEAL_II_NAMESPACE_OPEN
#include <deal.II/base/numbers.h>
#include <deal.II/base/table_indices.h>
#include <deal.II/base/template_constraints.h>
-#include <deal.II/base/vectorization.h>
DEAL_II_NAMESPACE_OPEN
#include <deal.II/base/logstream.h>
#include <deal.II/base/function.h>
-
+#include <deal.II/base/vectorization.h>
#include <deal.II/lac/la_parallel_vector.h>
#include <deal.II/grid/tria.h>
#include <deal.II/grid/tria_iterator.h>