// to the vertex we consider at present, as they may or may not be ordered
// in the same order.
//
+ // This inconvenience could be avoided if finite elements have support
+ // points on vertices (which the one here has; for the concept of support
+ // points, see @ref GlossSupport "support points"). For such a case, one
+ // could construct a custom quadrature rule using
+ // FiniteElement::get_unit_support_points(). The first
+ // <code>GeometryInfo@<dim@>::vertices_per_cell*fe.dofs_per_vertex</code>
+ // quadrature points will then correspond to the vertices of the cell and
+ // are ordered consistent with <code>cell-@>vertex(i)</code>, taking into
+ // account that support points for vector elements will be duplicated
+ // <code>fe.dofs_per_vertex</code> times.
+ //
// Another point worth explaining about this short function is the way in
// which the triangulation class exports information about its vertices:
// through the <code>Triangulation::n_vertices</code> function, it