]> https://gitweb.dealii.org/ - dealii-svn.git/commitdiff
add benchmark test
authorheister <heister@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 8 Feb 2013 16:56:00 +0000 (16:56 +0000)
committerheister <heister@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 8 Feb 2013 16:56:00 +0000 (16:56 +0000)
git-svn-id: https://svn.dealii.org/trunk@28279 0785d39b-7218-0410-832d-ea1e28bc413d

tests/benchmarks/test_assembly/Makefile [new file with mode: 0644]
tests/benchmarks/test_assembly/step-22.cc [new file with mode: 0644]
tests/benchmarks/testlist.sh

diff --git a/tests/benchmarks/test_assembly/Makefile b/tests/benchmarks/test_assembly/Makefile
new file mode 100644 (file)
index 0000000..f35c808
--- /dev/null
@@ -0,0 +1,144 @@
+# $Id: Makefile 25724 2012-07-24 23:35:36Z bangerth $
+
+
+# For the small projects Makefile, you basically need to fill in only
+# four fields.
+#
+# The first is the name of the application. It is assumed that the
+# application name is the same as the base file name of the single C++
+# file from which the application is generated.
+target = step-22
+
+# The second field determines whether you want to run your program in
+# debug or optimized mode. The latter is significantly faster, but no
+# run-time checking of parameters and internal states is performed, so
+# you should set this value to `on' while you develop your program,
+# and to `off' when running production computations.
+debug-mode = off
+
+
+# As third field, we need to give the path to the top-level deal.II
+# directory. You need to adjust this to your needs. Since this path is
+# probably the most often needed one in the Makefile internals, it is
+# designated by a single-character variable, since that can be
+# reference using $D only, i.e. without the parentheses that are
+# required for most other parameters, as e.g. in $(target).
+D = ../deal.II
+
+
+# The last field specifies the names of data and other files that
+# shall be deleted when calling `make clean'. Object and backup files,
+# executables and the like are removed anyway. Here, we give a list of
+# files in the various output formats that deal.II supports.
+clean-up-files = *gmv *gnuplot *gpl *eps *pov *vtk *ucd *.d2
+
+
+
+
+#
+#
+# Usually, you will not need to change anything beyond this point.
+#
+#
+# The next statement tells the `make' program where to find the
+# deal.II top level directory and to include the file with the global
+# settings
+include $D/common/Make.global_options
+
+
+# Since the whole project consists of only one file, we need not
+# consider difficult dependencies. We only have to declare the
+# libraries which we want to link to the object file. deal.II has two
+# libraries: one for the debug mode version of the
+# application and one for optimized mode.
+libs.g   := $(lib-deal2.g)
+libs.o   := $(lib-deal2.o)
+
+
+# We now use the variable defined above to switch between debug and
+# optimized mode to select the set of libraries to link with. Included
+# in the list of libraries is the name of the object file which we
+# will produce from the single C++ file. Note that by default we use
+# the extension .g.o for object files compiled in debug mode and .o for
+# object files in optimized mode (or whatever local default on your
+# system is instead of .o)
+ifeq ($(debug-mode),on)
+  libraries = $(target).g.$(OBJEXT) $(libs.g)
+else
+  libraries = $(target).$(OBJEXT) $(libs.o)
+endif
+
+
+# Now comes the first production rule: how to link the single object
+# file produced from the single C++ file into the executable. Since
+# this is the first rule in the Makefile, it is the one `make' selects
+# if you call it without arguments.
+all: $(target)$(EXEEXT)
+$(target)$(EXEEXT) : $(libraries)
+       @echo ============================ Linking $@
+       @$(CXX) -o $@ $^ $(LIBS) $(LDFLAGS)
+
+
+# To make running the application somewhat independent of the actual
+# program name, we usually declare a rule `run' which simply runs the
+# program. You can then run it by typing `make run'. This is also
+# useful if you want to call the executable with arguments which do
+# not change frequently. You may then want to add them to the
+# following rule:
+run: $(target)$(EXEEXT)
+       @echo ============================ Running $<
+       @./$(target)$(EXEEXT)
+
+
+# As a last rule to the `make' program, we define what to do when
+# cleaning up a directory. This usually involves deleting object files
+# and other automatically created files such as the executable itself,
+# backup files, and data files. Since the latter are not usually quite
+# diverse, you needed to declare them at the top of this file.
+clean:
+       -rm -f *.$(OBJEXT) *~ Makefile.dep $(target)$(EXEEXT) $(clean-up-files)
+
+
+# Since we have not yet stated how to make an object file from a C++
+# file, we should do so now. Since the many flags passed to the
+# compiler are usually not of much interest, we suppress the actual
+# command line using the `at' sign in the first column of the rules
+# and write the string indicating what we do instead.
+./%.g.$(OBJEXT) :
+       @echo "==============debug========= $(<F)  ->  $@"
+       @$(CXX) $(CXXFLAGS.g) -c $< -o $@
+./%.$(OBJEXT) :
+       @echo "==============optimized===== $(<F)  ->  $@"
+       @$(CXX) $(CXXFLAGS.o) -c $< -o $@
+
+
+# The following statement tells make that the rules `run' and `clean'
+# are not expected to produce files of the same name as Makefile rules
+# usually do.
+.PHONY: all run clean
+
+
+# Finally there is a rule which you normally need not care much about:
+# since the executable depends on some include files from the library,
+# besides the C++ application file of course, it is necessary to
+# re-generate the executable when one of the files it depends on has
+# changed. The following rule creates a dependency file
+# `Makefile.dep', which `make' uses to determine when to regenerate
+# the executable. This file is automagically remade whenever needed,
+# i.e. whenever one of the cc-/h-files changed. Make detects whether
+# to remake this file upon inclusion at the bottom of this file.
+#
+# If the creation of Makefile.dep fails, blow it away and fail
+Makefile.dep: $(target).cc Makefile \
+              $(shell echo $D/include/deal.II/*/*.h)
+       @echo ============================ Remaking $@
+       @$D/common/scripts/make_dependencies  $(INCLUDE) -B. $(target).cc \
+               > $@ \
+         || (rm -f $@ ; false)
+       @if test -s $@ ; then true ; else rm $@ ; false ; fi
+
+# To make the dependencies known to `make', we finally have to include
+# them:
+include Makefile.dep
+
+
diff --git a/tests/benchmarks/test_assembly/step-22.cc b/tests/benchmarks/test_assembly/step-22.cc
new file mode 100644 (file)
index 0000000..7ae7707
--- /dev/null
@@ -0,0 +1,1360 @@
+/* Author: Wolfgang Bangerth, Texas A&M University, 2008 */
+
+/*    $Id: step-22.cc 25840 2012-08-09 20:22:00Z bangerth $       */
+/*                                                                */
+/*    Copyright (C) 2008, 2009, 2010, 2011, 2012 by the deal.II authors */
+/*                                                                */
+/*    This file is subject to QPL and may not be  distributed     */
+/*    without copyright and license information. Please refer     */
+/*    to the file deal.II/doc/license.html for the  text  and     */
+/*    further information on this license.                        */
+
+
+                                // @sect3{Include files}
+
+                                // As usual, we start by including
+                                // some well-known files:
+#include <deal.II/base/quadrature_lib.h>
+#include <deal.II/base/logstream.h>
+#include <deal.II/base/function.h>
+#include <deal.II/base/utilities.h>
+
+#include <deal.II/lac/block_vector.h>
+#include <deal.II/lac/full_matrix.h>
+#include <deal.II/lac/block_sparse_matrix.h>
+#include <deal.II/lac/solver_cg.h>
+#include <deal.II/lac/precondition.h>
+#include <deal.II/lac/constraint_matrix.h>
+
+#include <deal.II/grid/tria.h>
+#include <deal.II/grid/grid_generator.h>
+#include <deal.II/grid/tria_accessor.h>
+#include <deal.II/grid/tria_iterator.h>
+#include <deal.II/grid/tria_boundary_lib.h>
+#include <deal.II/grid/grid_tools.h>
+#include <deal.II/grid/grid_refinement.h>
+
+#include <deal.II/dofs/dof_handler.h>
+#include <deal.II/dofs/dof_renumbering.h>
+#include <deal.II/dofs/dof_accessor.h>
+#include <deal.II/dofs/dof_tools.h>
+
+#include <deal.II/fe/fe_q.h>
+#include <deal.II/fe/fe_system.h>
+#include <deal.II/fe/fe_values.h>
+
+#include <deal.II/numerics/vectors.h>
+#include <deal.II/numerics/matrices.h>
+#include <deal.II/numerics/data_out.h>
+#include <deal.II/numerics/error_estimator.h>
+
+                                // Then we need to include the header file
+                                // for the sparse direct solver UMFPACK:
+#include <deal.II/lac/sparse_direct.h>
+#include <deal.II/base/timer.h>
+
+                                // This includes the library for the
+                                // incomplete LU factorization that will
+                                // be used as a preconditioner in 3D:
+#include <deal.II/lac/sparse_ilu.h>
+
+                                // This is C++:
+#include <fstream>
+#include <sstream>
+
+                                // As in all programs, the namespace dealii
+                                // is included:
+namespace Step22
+{
+  using namespace dealii;
+
+                                  // @sect3{Defining the inner preconditioner type}
+
+                                  // As explained in the introduction, we are
+                                  // going to use different preconditioners for
+                                  // two and three space dimensions,
+                                  // respectively. We distinguish between
+                                  // them by the use of the spatial dimension
+                                  // as a template parameter. See step-4 for
+                                  // details on templates. We are not going to
+                                  // create any preconditioner object here, all
+                                  // we do is to create class that holds a
+                                  // local typedef determining the
+                                  // preconditioner class so we can write our
+                                  // program in a dimension-independent way.
+  template <int dim>
+  struct InnerPreconditioner;
+
+                                  // In 2D, we are going to use a sparse direct
+                                  // solver as preconditioner:
+  template <>
+  struct InnerPreconditioner<2>
+  {
+      typedef SparseILU<double> type;
+//      typedef SparseDirectUMFPACK type;
+  };
+
+                                   // And the ILU preconditioning in 3D, called
+                                   // by SparseILU:
+  template <>
+  struct InnerPreconditioner<3>
+  {
+      typedef SparseILU<double> type;
+  };
+
+
+                                   // @sect3{The <code>StokesProblem</code> class template}
+
+                                   // This is an adaptation of step-20, so the
+                                   // main class and the data types are the
+                                   // same as used there. In this example we
+                                   // also use adaptive grid refinement, which
+                                   // is handled in analogy to
+                                   // step-6. According to the discussion in
+                                   // the introduction, we are also going to
+                                   // use the ConstraintMatrix for
+                                   // implementing Dirichlet boundary
+                                   // conditions. Hence, we change the name
+                                   // <code>hanging_node_constraints</code>
+                                   // into <code>constraints</code>.
+  template <int dim>
+  class StokesProblem
+  {
+    public:
+      StokesProblem (const unsigned int degree);
+      void run ();
+
+    private:
+      void setup_dofs ();
+      void assemble_system ();
+      void solve ();
+      void output_results (const unsigned int refinement_cycle) const;
+      void refine_mesh ();
+
+      const unsigned int   degree;
+
+      Triangulation<dim>   triangulation;
+      FESystem<dim>        fe;
+      DoFHandler<dim>      dof_handler;
+
+      ConstraintMatrix     constraints;
+
+      BlockSparsityPattern      sparsity_pattern;
+      BlockSparseMatrix<double> system_matrix;
+
+      BlockVector<double> solution;
+      BlockVector<double> system_rhs;
+
+                                       // This one is new: We shall use a
+                                       // so-called shared pointer structure to
+                                       // access the preconditioner. Shared
+                                       // pointers are essentially just a
+                                       // convenient form of pointers. Several
+                                       // shared pointers can point to the same
+                                       // object (just like regular pointers),
+                                       // but when the last shared pointer
+                                       // object to point to a preconditioner
+                                       // object is deleted (for example if a
+                                       // shared pointer object goes out of
+                                       // scope, if the class of which it is a
+                                       // member is destroyed, or if the pointer
+                                       // is assigned a different preconditioner
+                                       // object) then the preconditioner object
+                                       // pointed to is also destroyed. This
+                                       // ensures that we don't have to manually
+                                       // track in how many places a
+                                       // preconditioner object is still
+                                       // referenced, it can never create a
+                                       // memory leak, and can never produce a
+                                       // dangling pointer to an already
+                                       // destroyed object:
+      std_cxx1x::shared_ptr<typename InnerPreconditioner<dim>::type> A_preconditioner;
+
+      TimerOutput timer;
+  };
+
+                                   // @sect3{Boundary values and right hand side}
+
+                                   // As in step-20 and most other
+                                   // example programs, the next task is
+                                   // to define the data for the PDE:
+                                   // For the Stokes problem, we are
+                                   // going to use natural boundary
+                                   // values on parts of the boundary
+                                   // (i.e. homogenous Neumann-type) for
+                                   // which we won't have to do anything
+                                   // special (the homogeneity implies
+                                   // that the corresponding terms in
+                                   // the weak form are simply zero),
+                                   // and boundary conditions on the
+                                   // velocity (Dirichlet-type) on the
+                                   // rest of the boundary, as described
+                                   // in the introduction.
+                                   //
+                                   // In order to enforce the Dirichlet
+                                   // boundary values on the velocity,
+                                   // we will use the
+                                   // VectorTools::interpolate_boundary_values
+                                   // function as usual which requires
+                                   // us to write a function object with
+                                   // as many components as the finite
+                                   // element has. In other words, we
+                                   // have to define the function on the
+                                   // $(u,p)$-space, but we are going to
+                                   // filter out the pressure component
+                                   // when interpolating the boundary
+                                   // values.
+
+                                   // The following function object is a
+                                   // representation of the boundary
+                                   // values described in the
+                                   // introduction:
+  template <int dim>
+  class BoundaryValues : public Function<dim>
+  {
+    public:
+      BoundaryValues () : Function<dim>(dim+1) {}
+
+      virtual double value (const Point<dim>   &p,
+                            const unsigned int  component = 0) const;
+
+      virtual void vector_value (const Point<dim> &p,
+                                 Vector<double>   &value) const;
+  };
+
+
+  template <int dim>
+  double
+  BoundaryValues<dim>::value (const Point<dim>  &p,
+                              const unsigned int component) const
+  {
+    Assert (component < this->n_components,
+            ExcIndexRange (component, 0, this->n_components));
+
+    if (component == 0)
+      return (p[0] < 0 ? -1 : (p[0] > 0 ? 1 : 0));
+    return 0;
+  }
+
+
+  template <int dim>
+  void
+  BoundaryValues<dim>::vector_value (const Point<dim> &p,
+                                     Vector<double>   &values) const
+  {
+    for (unsigned int c=0; c<this->n_components; ++c)
+      values(c) = BoundaryValues<dim>::value (p, c);
+  }
+
+
+
+                                   // We implement similar functions for
+                                   // the right hand side which for the
+                                   // current example is simply zero:
+  template <int dim>
+  class RightHandSide : public Function<dim>
+  {
+    public:
+      RightHandSide () : Function<dim>(dim+1) {}
+
+      virtual double value (const Point<dim>   &p,
+                            const unsigned int  component = 0) const;
+
+      virtual void vector_value (const Point<dim> &p,
+                                 Vector<double>   &value) const;
+
+  };
+
+
+  template <int dim>
+  double
+  RightHandSide<dim>::value (const Point<dim>  &/*p*/,
+                             const unsigned int /*component*/) const
+  {
+    return 0;
+  }
+
+
+  template <int dim>
+  void
+  RightHandSide<dim>::vector_value (const Point<dim> &p,
+                                    Vector<double>   &values) const
+  {
+    for (unsigned int c=0; c<this->n_components; ++c)
+      values(c) = RightHandSide<dim>::value (p, c);
+  }
+
+
+                                   // @sect3{Linear solvers and preconditioners}
+
+                                   // The linear solvers and preconditioners are
+                                   // discussed extensively in the
+                                   // introduction. Here, we create the
+                                   // respective objects that will be used.
+
+                                   // @sect4{The <code>InverseMatrix</code> class template}
+
+                                   // The <code>InverseMatrix</code>
+                                   // class represents the data
+                                   // structure for an inverse
+                                   // matrix. It is derived from the one
+                                   // in step-20. The only difference is
+                                   // that we now do include a
+                                   // preconditioner to the matrix since
+                                   // we will apply this class to
+                                   // different kinds of matrices that
+                                   // will require different
+                                   // preconditioners (in step-20 we did
+                                   // not use a preconditioner in this
+                                   // class at all). The types of matrix
+                                   // and preconditioner are passed to
+                                   // this class via template
+                                   // parameters, and matrix and
+                                   // preconditioner objects of these
+                                   // types will then be passed to the
+                                   // constructor when an
+                                   // <code>InverseMatrix</code> object
+                                   // is created. The member function
+                                   // <code>vmult</code> is, as in
+                                   // step-20, a multiplication with a
+                                   // vector, obtained by solving a
+                                   // linear system:
+  template <class Matrix, class Preconditioner>
+  class InverseMatrix : public Subscriptor
+  {
+    public:
+      InverseMatrix (const Matrix         &m,
+                     const Preconditioner &preconditioner);
+
+      void vmult (Vector<double>       &dst,
+                  const Vector<double> &src) const;
+
+    private:
+      const SmartPointer<const Matrix> matrix;
+      const SmartPointer<const Preconditioner> preconditioner;
+  };
+
+
+  template <class Matrix, class Preconditioner>
+  InverseMatrix<Matrix,Preconditioner>::InverseMatrix (const Matrix &m,
+                                                       const Preconditioner &preconditioner)
+                  :
+                  matrix (&m),
+                  preconditioner (&preconditioner)
+  {}
+
+
+                                   // This is the implementation of the
+                                   // <code>vmult</code> function.
+
+                                   // In this class we use a rather large
+                                   // tolerance for the solver control. The
+                                   // reason for this is that the function is
+                                   // used very frequently, and hence, any
+                                   // additional effort to make the residual
+                                   // in the CG solve smaller makes the
+                                   // solution more expensive. Note that we do
+                                   // not only use this class as a
+                                   // preconditioner for the Schur complement,
+                                   // but also when forming the inverse of the
+                                   // Laplace matrix &ndash; which is hence
+                                   // directly responsible for the accuracy of
+                                   // the solution itself, so we can't choose
+                                   // a too large tolerance, either.
+  template <class Matrix, class Preconditioner>
+  void InverseMatrix<Matrix,Preconditioner>::vmult (Vector<double>       &dst,
+                                                    const Vector<double> &src) const
+  {
+    SolverControl solver_control (src.size(), 1e-6*src.l2_norm());
+    SolverCG<>    cg (solver_control);
+
+    dst = 0;
+
+    cg.solve (*matrix, dst, src, *preconditioner);
+  }
+
+
+                                   // @sect4{The <code>SchurComplement</code> class template}
+
+                                   // This class implements the Schur complement
+                                   // discussed in the introduction.  It is in
+                                   // analogy to step-20.  Though, we now call
+                                   // it with a template parameter
+                                   // <code>Preconditioner</code> in order to
+                                   // access that when specifying the respective
+                                   // type of the inverse matrix class. As a
+                                   // consequence of the definition above, the
+                                   // declaration <code>InverseMatrix</code> now
+                                   // contains the second template parameter
+                                   // for a preconditioner class as above, which
+                                   // affects the <code>SmartPointer</code>
+                                   // object <code>m_inverse</code> as well.
+  template <class Preconditioner>
+  class SchurComplement : public Subscriptor
+  {
+    public:
+      SchurComplement (const BlockSparseMatrix<double> &system_matrix,
+                       const InverseMatrix<SparseMatrix<double>, Preconditioner> &A_inverse);
+
+      void vmult (Vector<double>       &dst,
+                  const Vector<double> &src) const;
+
+    private:
+      const SmartPointer<const BlockSparseMatrix<double> > system_matrix;
+      const SmartPointer<const InverseMatrix<SparseMatrix<double>, Preconditioner> > A_inverse;
+
+      mutable Vector<double> tmp1, tmp2;
+  };
+
+
+
+  template <class Preconditioner>
+  SchurComplement<Preconditioner>::
+  SchurComplement (const BlockSparseMatrix<double> &system_matrix,
+                   const InverseMatrix<SparseMatrix<double>,Preconditioner> &A_inverse)
+                  :
+                  system_matrix (&system_matrix),
+                  A_inverse (&A_inverse),
+                  tmp1 (system_matrix.block(0,0).m()),
+                  tmp2 (system_matrix.block(0,0).m())
+  {}
+
+
+  template <class Preconditioner>
+  void SchurComplement<Preconditioner>::vmult (Vector<double>       &dst,
+                                               const Vector<double> &src) const
+  {
+    system_matrix->block(0,1).vmult (tmp1, src);
+    A_inverse->vmult (tmp2, tmp1);
+    system_matrix->block(1,0).vmult (dst, tmp2);
+  }
+
+
+                                   // @sect3{StokesProblem class implementation}
+
+                                   // @sect4{StokesProblem::StokesProblem}
+
+                                   // The constructor of this class
+                                   // looks very similar to the one of
+                                   // step-20. The constructor
+                                   // initializes the variables for the
+                                   // polynomial degree, triangulation,
+                                   // finite element system and the dof
+                                   // handler. The underlying polynomial
+                                   // functions are of order
+                                   // <code>degree+1</code> for the
+                                   // vector-valued velocity components
+                                   // and of order <code>degree</code>
+                                   // for the pressure.  This gives the
+                                   // LBB-stable element pair
+                                   // $Q_{degree+1}^d\times Q_{degree}$,
+                                   // often referred to as the
+                                   // Taylor-Hood element.
+                                   //
+                                   // Note that we initialize the triangulation
+                                   // with a MeshSmoothing argument, which
+                                   // ensures that the refinement of cells is
+                                   // done in a way that the approximation of
+                                   // the PDE solution remains well-behaved
+                                   // (problems arise if grids are too
+                                   // unstructered), see the documentation of
+                                   // <code>Triangulation::MeshSmoothing</code>
+                                   // for details.
+  template <int dim>
+  StokesProblem<dim>::StokesProblem (const unsigned int degree)
+                  :
+                  degree (degree),
+                  triangulation (Triangulation<dim>::maximum_smoothing),
+                  fe (FE_Q<dim>(degree+1), dim,
+                      FE_Q<dim>(degree), 1),
+                  dof_handler (triangulation),
+                 timer (std::cout, TimerOutput::summary, TimerOutput::cpu_times)
+  {}
+
+
+                                   // @sect4{StokesProblem::setup_dofs}
+
+                                   // Given a mesh, this function
+                                   // associates the degrees of freedom
+                                   // with it and creates the
+                                   // corresponding matrices and
+                                   // vectors. At the beginning it also
+                                   // releases the pointer to the
+                                   // preconditioner object (if the
+                                   // shared pointer pointed at anything
+                                   // at all at this point) since it
+                                   // will definitely not be needed any
+                                   // more after this point and will
+                                   // have to be re-computed after
+                                   // assembling the matrix, and unties
+                                   // the sparse matrix from its
+                                   // sparsity pattern object.
+                                   //
+                                   // We then proceed with distributing
+                                   // degrees of freedom and renumbering
+                                   // them: In order to make the ILU
+                                   // preconditioner (in 3D) work
+                                   // efficiently, it is important to
+                                   // enumerate the degrees of freedom
+                                   // in such a way that it reduces the
+                                   // bandwidth of the matrix, or maybe
+                                   // more importantly: in such a way
+                                   // that the ILU is as close as
+                                   // possible to a real LU
+                                   // decomposition. On the other hand,
+                                   // we need to preserve the block
+                                   // structure of velocity and pressure
+                                   // already seen in in step-20 and
+                                   // step-21. This is done in two
+                                   // steps: First, all dofs are
+                                   // renumbered to improve the ILU and
+                                   // then we renumber once again by
+                                   // components. Since
+                                   // <code>DoFRenumbering::component_wise</code>
+                                   // does not touch the renumbering
+                                   // within the individual blocks, the
+                                   // basic renumbering from the first
+                                   // step remains. As for how the
+                                   // renumber degrees of freedom to
+                                   // improve the ILU: deal.II has a
+                                   // number of algorithms that attempt
+                                   // to find orderings to improve ILUs,
+                                   // or reduce the bandwidth of
+                                   // matrices, or optimize some other
+                                   // aspect. The DoFRenumbering
+                                   // namespace shows a comparison of
+                                   // the results we obtain with several
+                                   // of these algorithms based on the
+                                   // testcase discussed here in this
+                                   // tutorial program. Here, we will
+                                   // use the traditional Cuthill-McKee
+                                   // algorithm already used in some of
+                                   // the previous tutorial programs.
+                                   // In the
+                                   // <a href="#improved-ilu">section on improved ILU</a>
+                                   // we're going to discuss this issue
+                                   // in more detail.
+
+                                   // There is one more change compared
+                                   // to previous tutorial programs:
+                                   // There is no reason in sorting the
+                                   // <code>dim</code> velocity
+                                   // components individually. In fact,
+                                   // rather than first enumerating all
+                                   // $x$-velocities, then all
+                                   // $y$-velocities, etc, we would like
+                                   // to keep all velocities at the same
+                                   // location together and only
+                                   // separate between velocities (all
+                                   // components) and pressures. By
+                                   // default, this is not what the
+                                   // DoFRenumbering::component_wise
+                                   // function does: it treats each
+                                   // vector component separately; what
+                                   // we have to do is group several
+                                   // components into "blocks" and pass
+                                   // this block structure to that
+                                   // function. Consequently, we
+                                   // allocate a vector
+                                   // <code>block_component</code> with
+                                   // as many elements as there are
+                                   // components and describe all
+                                   // velocity components to correspond
+                                   // to block 0, while the pressure
+                                   // component will form block 1:
+  template <int dim>
+  void StokesProblem<dim>::setup_dofs ()
+  {
+    A_preconditioner.reset ();
+    system_matrix.clear ();
+
+    timer.enter_section("distribute dofs");
+    dof_handler.distribute_dofs (fe);
+    timer.exit_section("distribute dofs");
+
+    timer.enter_section("renumbering");
+    DoFRenumbering::Cuthill_McKee (dof_handler);
+
+    std::vector<unsigned int> block_component (dim+1,0);
+    block_component[dim] = 1;
+    DoFRenumbering::component_wise (dof_handler, block_component);
+    timer.exit_section("renumbering");
+
+    timer.enter_section("setup constraints");
+    {
+      constraints.clear ();
+      std::vector<bool> component_mask (dim+1, true);
+      component_mask[dim] = false;
+      DoFTools::make_hanging_node_constraints (dof_handler,
+                                               constraints);
+      VectorTools::interpolate_boundary_values (dof_handler,
+                                                1,
+                                                BoundaryValues<dim>(),
+                                                constraints,
+                                                component_mask);
+    }
+
+    constraints.close ();
+    timer.exit_section("setup constraints");
+
+                                     // In analogy to step-20, we count the dofs
+                                     // in the individual components.  We could
+                                     // do this in the same way as there, but we
+                                     // want to operate on the block structure
+                                     // we used already for the renumbering: The
+                                     // function
+                                     // <code>DoFTools::count_dofs_per_block</code>
+                                     // does the same as
+                                     // <code>DoFTools::count_dofs_per_component</code>,
+                                     // but now grouped as velocity and pressure
+                                     // block via <code>block_component</code>.
+    std::vector<unsigned int> dofs_per_block (2);
+    DoFTools::count_dofs_per_block (dof_handler, dofs_per_block, block_component);
+    const unsigned int n_u = dofs_per_block[0],
+                       n_p = dofs_per_block[1];
+
+    std::cout << "   Number of active cells: "
+              << triangulation.n_active_cells()
+              << std::endl
+              << "   Number of degrees of freedom: "
+              << dof_handler.n_dofs()
+              << " (" << n_u << '+' << n_p << ')'
+              << std::endl;
+
+                                     // The next task is to allocate a
+                                     // sparsity pattern for the system matrix
+                                     // we will create. We could do this in
+                                     // the same way as in step-20,
+                                     // i.e. directly build an object of type
+                                     // SparsityPattern through
+                                     // DoFTools::make_sparsity_pattern. However,
+                                     // there is a major reason not to do so:
+                                     // In 3D, the function
+                                     // DoFTools::max_couplings_between_dofs
+                                     // yields a conservative but rather large
+                                     // number for the coupling between the
+                                     // individual dofs, so that the memory
+                                     // initially provided for the creation of
+                                     // the sparsity pattern of the matrix is
+                                     // far too much -- so much actually that
+                                     // the initial sparsity pattern won't
+                                     // even fit into the physical memory of
+                                     // most systems already for
+                                     // moderately-sized 3D problems, see also
+                                     // the discussion in step-18.  Instead,
+                                     // we first build a temporary object that
+                                     // uses a different data structure that
+                                     // doesn't require allocating more memory
+                                     // than necessary but isn't suitable for
+                                     // use as a basis of SparseMatrix or
+                                     // BlockSparseMatrix objects; in a second
+                                     // step we then copy this object into an
+                                     // object of BlockSparsityPattern. This
+                                     // is entirely analgous to what we
+                                     // already did in step-11 and step-18.
+                                     //
+                                     // There is one snag again here, though:
+                                     // it turns out that using the
+                                     // CompressedSparsityPattern (or the
+                                     // block version
+                                     // BlockCompressedSparsityPattern we
+                                     // would use here) has a bottleneck that
+                                     // makes the algorithm to build the
+                                     // sparsity pattern be quadratic in the
+                                     // number of degrees of freedom. This
+                                     // doesn't become noticeable until we get
+                                     // well into the range of several 100,000
+                                     // degrees of freedom, but eventually
+                                     // dominates the setup of the linear
+                                     // system when we get to more than a
+                                     // million degrees of freedom. This is
+                                     // due to the data structures used in the
+                                     // CompressedSparsityPattern class,
+                                     // nothing that can easily be
+                                     // changed. Fortunately, there is an easy
+                                     // solution: the
+                                     // CompressedSimpleSparsityPattern class
+                                     // (and its block variant
+                                     // BlockCompressedSimpleSparsityPattern)
+                                     // has exactly the same interface, uses a
+                                     // different %internal data structure and
+                                     // is linear in the number of degrees of
+                                     // freedom and therefore much more
+                                     // efficient for large problems. As
+                                     // another alternative, we could also
+                                     // have chosen the class
+                                     // BlockCompressedSetSparsityPattern that
+                                     // uses yet another strategy for %internal
+                                     // memory management. Though, that class
+                                     // turns out to be more memory-demanding
+                                     // than
+                                     // BlockCompressedSimpleSparsityPattern
+                                     // for this example.
+                                     //
+                                     // Consequently, this is the class that
+                                     // we will use for our intermediate
+                                     // sparsity representation. All this is
+                                     // done inside a new scope, which means
+                                     // that the memory of <code>csp</code>
+                                     // will be released once the information
+                                     // has been copied to
+                                     // <code>sparsity_pattern</code>.
+    {
+      timer.enter_section("make csp");
+      BlockCompressedSimpleSparsityPattern csp (2,2);
+      csp.block(0,0).reinit (n_u, n_u);
+      csp.block(1,0).reinit (n_p, n_u);
+      csp.block(0,1).reinit (n_u, n_p);
+      csp.block(1,1).reinit (n_p, n_p);
+
+      csp.collect_sizes();
+
+      DoFTools::make_sparsity_pattern (dof_handler, csp, constraints, false);
+      timer.exit_section("make csp");
+      timer.enter_section("copy sp");
+      sparsity_pattern.copy_from (csp);
+      timer.exit_section("copy sp");
+    }
+
+                                     // Finally, the system matrix,
+                                     // solution and right hand side are
+                                     // created from the block
+                                     // structure as in step-20:
+    timer.enter_section("create matrix and vectors");
+    system_matrix.reinit (sparsity_pattern);
+
+    solution.reinit (2);
+    solution.block(0).reinit (n_u);
+    solution.block(1).reinit (n_p);
+    solution.collect_sizes ();
+
+    system_rhs.reinit (2);
+    system_rhs.block(0).reinit (n_u);
+    system_rhs.block(1).reinit (n_p);
+    system_rhs.collect_sizes ();
+    timer.exit_section("create matrix and vectors");
+  }
+
+
+                                   // @sect4{StokesProblem::assemble_system}
+
+                                   // The assembly process follows the
+                                   // discussion in step-20 and in the
+                                   // introduction. We use the well-known
+                                   // abbreviations for the data structures
+                                   // that hold the local matrix, right
+                                   // hand side, and global
+                                   // numbering of the degrees of freedom
+                                   // for the present cell.
+  template <int dim>
+  void StokesProblem<dim>::assemble_system ()
+  {
+    system_matrix=0;
+    system_rhs=0;
+
+    QGauss<dim>   quadrature_formula(degree+2);
+
+    FEValues<dim> fe_values (fe, quadrature_formula,
+                             update_values    |
+                             update_quadrature_points  |
+                             update_JxW_values |
+                             update_gradients);
+
+    const unsigned int   dofs_per_cell   = fe.dofs_per_cell;
+
+    const unsigned int   n_q_points      = quadrature_formula.size();
+
+    FullMatrix<double>   local_matrix (dofs_per_cell, dofs_per_cell);
+    Vector<double>       local_rhs (dofs_per_cell);
+
+    std::vector<unsigned int> local_dof_indices (dofs_per_cell);
+
+    const RightHandSide<dim>          right_hand_side;
+    std::vector<Vector<double> >      rhs_values (n_q_points,
+                                                  Vector<double>(dim+1));
+
+                                     // Next, we need two objects that work as
+                                     // extractors for the FEValues
+                                     // object. Their use is explained in detail
+                                     // in the report on @ref vector_valued :
+    const FEValuesExtractors::Vector velocities (0);
+    const FEValuesExtractors::Scalar pressure (dim);
+
+                                     // As an extension over step-20 and
+                                     // step-21, we include a few
+                                     // optimizations that make assembly
+                                     // much faster for this particular
+                                     // problem.  The improvements are
+                                     // based on the observation that we
+                                     // do a few calculations too many
+                                     // times when we do as in step-20:
+                                     // The symmetric gradient actually
+                                     // has <code>dofs_per_cell</code>
+                                     // different values per quadrature
+                                     // point, but we extract it
+                                     // <code>dofs_per_cell*dofs_per_cell</code>
+                                     // times from the FEValues object -
+                                     // for both the loop over
+                                     // <code>i</code> and the inner
+                                     // loop over <code>j</code>. In 3d,
+                                     // that means evaluating it
+                                     // $89^2=7921$ instead of $89$
+                                     // times, a not insignificant
+                                     // difference.
+                                     //
+                                     // So what we're
+                                     // going to do here is to avoid
+                                     // such repeated calculations by
+                                     // getting a vector of rank-2
+                                     // tensors (and similarly for
+                                     // the divergence and the basis
+                                     // function value on pressure)
+                                     // at the quadrature point prior
+                                     // to starting the loop over the
+                                     // dofs on the cell. First, we
+                                     // create the respective objects
+                                     // that will hold these
+                                     // values. Then, we start the
+                                     // loop over all cells and the loop
+                                     // over the quadrature points,
+                                     // where we first extract these
+                                     // values. There is one more
+                                     // optimization we implement here:
+                                     // the local matrix (as well as
+                                     // the global one) is going to
+                                     // be symmetric, since all
+                                     // the operations involved are
+                                     // symmetric with respect to $i$
+                                     // and $j$. This is implemented by
+                                     // simply running the inner loop
+                                     // not to <code>dofs_per_cell</code>,
+                                     // but only up to <code>i</code>,
+                                     // the index of the outer loop.
+    std::vector<SymmetricTensor<2,dim> > symgrad_phi_u (dofs_per_cell);
+    std::vector<double>                  div_phi_u   (dofs_per_cell);
+    std::vector<double>                  phi_p       (dofs_per_cell);
+
+    typename DoFHandler<dim>::active_cell_iterator
+      cell = dof_handler.begin_active(),
+      endc = dof_handler.end();
+    for (; cell!=endc; ++cell)
+      {
+        fe_values.reinit (cell);
+        local_matrix = 0;
+        local_rhs = 0;
+
+        right_hand_side.vector_value_list(fe_values.get_quadrature_points(),
+                                          rhs_values);
+
+        for (unsigned int q=0; q<n_q_points; ++q)
+          {
+            for (unsigned int k=0; k<dofs_per_cell; ++k)
+              {
+                symgrad_phi_u[k] = fe_values[velocities].symmetric_gradient (k, q);
+                div_phi_u[k]     = fe_values[velocities].divergence (k, q);
+                phi_p[k]         = fe_values[pressure].value (k, q);
+              }
+
+            for (unsigned int i=0; i<dofs_per_cell; ++i)
+              {
+                for (unsigned int j=0; j<=i; ++j)
+                  {
+                    local_matrix(i,j) += (symgrad_phi_u[i] * symgrad_phi_u[j]
+                                          - div_phi_u[i] * phi_p[j]
+                                          - phi_p[i] * div_phi_u[j]
+                                          + phi_p[i] * phi_p[j])
+                                         * fe_values.JxW(q);
+
+                  }
+
+                const unsigned int component_i =
+                  fe.system_to_component_index(i).first;
+                local_rhs(i) += fe_values.shape_value(i,q) *
+                                rhs_values[q](component_i) *
+                                fe_values.JxW(q);
+              }
+          }
+
+                                         // Note that in the above computation
+                                         // of the local matrix contribution
+                                         // we added the term <code> phi_p[i] *
+                                         // phi_p[j] </code>, yielding a
+                                         // pressure mass matrix in the
+                                         // $(1,1)$ block of the matrix as
+                                         // discussed in the
+                                         // introduction. That this term only
+                                         // ends up in the $(1,1)$ block stems
+                                         // from the fact that both of the
+                                         // factors in <code>phi_p[i] *
+                                         // phi_p[j]</code> are only non-zero
+                                         // when all the other terms vanish
+                                         // (and the other way around).
+                                         //
+                                         // Note also that operator* is
+                                         // overloaded for symmetric
+                                         // tensors, yielding the scalar
+                                         // product between the two
+                                         // tensors in the first line of
+                                         // the local matrix
+                                         // contribution.
+
+                                         // Before we can write the local data
+                                         // into the global matrix (and
+                                         // simultaneously use the
+                                         // ConstraintMatrix object to apply
+                                         // Dirichlet boundary conditions and
+                                         // eliminate hanging node
+                                         // constraints, as we discussed in
+                                         // the introduction), we have to be
+                                         // careful about one thing,
+                                         // though. We have only build up half
+                                         // of the local matrix because of
+                                         // symmetry, but we're going to save
+                                         // the full system matrix in order to
+                                         // use the standard functions for
+                                         // solution. This is done by flipping
+                                         // the indices in case we are
+                                         // pointing into the empty part of
+                                         // the local matrix.
+        for (unsigned int i=0; i<dofs_per_cell; ++i)
+          for (unsigned int j=i+1; j<dofs_per_cell; ++j)
+            local_matrix(i,j) = local_matrix(j,i);
+
+        cell->get_dof_indices (local_dof_indices);
+        constraints.distribute_local_to_global (local_matrix, local_rhs,
+                                                local_dof_indices,
+                                                system_matrix, system_rhs);
+      }
+
+                                     // Before we're going to solve this
+                                     // linear system, we generate a
+                                     // preconditioner for the
+                                     // velocity-velocity matrix, i.e.,
+                                     // <code>block(0,0)</code> in the
+                                     // system matrix. As mentioned
+                                     // above, this depends on the
+                                     // spatial dimension. Since the two
+                                     // classes described by the
+                                     // <code>InnerPreconditioner::type</code>
+                                     // typedef have the same interface,
+                                     // we do not have to do anything
+                                     // different whether we want to use
+                                     // a sparse direct solver or an
+                                     // ILU:
+    std::cout << "   Computing preconditioner..." << std::endl << std::flush;
+
+    A_preconditioner
+      = std_cxx1x::shared_ptr<typename InnerPreconditioner<dim>::type>(new typename InnerPreconditioner<dim>::type());
+    A_preconditioner->initialize (system_matrix.block(0,0),
+                                  typename InnerPreconditioner<dim>::type::AdditionalData());
+
+  }
+
+
+
+                                   // @sect4{StokesProblem::solve}
+
+                                   // After the discussion in the introduction
+                                   // and the definition of the respective
+                                   // classes above, the implementation of the
+                                   // <code>solve</code> function is rather
+                                   // straigt-forward and done in a similar way
+                                   // as in step-20. To start with, we need an
+                                   // object of the <code>InverseMatrix</code>
+                                   // class that represents the inverse of the
+                                   // matrix A. As described in the
+                                   // introduction, the inverse is generated
+                                   // with the help of an inner preconditioner
+                                   // of type
+                                   // <code>InnerPreconditioner::type</code>.
+  template <int dim>
+  void StokesProblem<dim>::solve ()
+  {
+    const InverseMatrix<SparseMatrix<double>,
+      typename InnerPreconditioner<dim>::type>
+      A_inverse (system_matrix.block(0,0), *A_preconditioner);
+    Vector<double> tmp (solution.block(0).size());
+
+                                     // This is as in step-20. We generate the
+                                     // right hand side $B A^{-1} F - G$ for the
+                                     // Schur complement and an object that
+                                     // represents the respective linear
+                                     // operation $B A^{-1} B^T$, now with a
+                                     // template parameter indicating the
+                                     // preconditioner - in accordance with the
+                                     // definition of the class.
+    {
+      Vector<double> schur_rhs (solution.block(1).size());
+      A_inverse.vmult (tmp, system_rhs.block(0));
+      system_matrix.block(1,0).vmult (schur_rhs, tmp);
+      schur_rhs -= system_rhs.block(1);
+
+      SchurComplement<typename InnerPreconditioner<dim>::type>
+        schur_complement (system_matrix, A_inverse);
+
+                                       // The usual control structures for
+                                       // the solver call are created...
+      SolverControl solver_control (solution.block(1).size(),
+                                    1e-6*schur_rhs.l2_norm());
+      SolverCG<>    cg (solver_control);
+
+                                       // Now to the preconditioner to the
+                                       // Schur complement. As explained in
+                                       // the introduction, the
+                                       // preconditioning is done by a mass
+                                       // matrix in the pressure variable.  It
+                                       // is stored in the $(1,1)$ block of
+                                       // the system matrix (that is not used
+                                       // anywhere else but in
+                                       // preconditioning).
+                                       //
+                                       // Actually, the solver needs to have
+                                       // the preconditioner in the form
+                                       // $P^{-1}$, so we need to create an
+                                       // inverse operation. Once again, we
+                                       // use an object of the class
+                                       // <code>InverseMatrix</code>, which
+                                       // implements the <code>vmult</code>
+                                       // operation that is needed by the
+                                       // solver.  In this case, we have to
+                                       // invert the pressure mass matrix. As
+                                       // it already turned out in earlier
+                                       // tutorial programs, the inversion of
+                                       // a mass matrix is a rather cheap and
+                                       // straight-forward operation (compared
+                                       // to, e.g., a Laplace matrix). The CG
+                                       // method with ILU preconditioning
+                                       // converges in 5-10 steps,
+                                       // independently on the mesh size.
+                                       // This is precisely what we do here:
+                                       // We choose another ILU preconditioner
+                                       // and take it along to the
+                                       // InverseMatrix object via the
+                                       // corresponding template parameter.  A
+                                       // CG solver is then called within the
+                                       // vmult operation of the inverse
+                                       // matrix.
+                                       //
+                                       // An alternative that is cheaper to
+                                       // build, but needs more iterations
+                                       // afterwards, would be to choose a
+                                       // SSOR preconditioner with factor
+                                       // 1.2. It needs about twice the number
+                                       // of iterations, but the costs for its
+                                       // generation are almost neglible.
+      SparseILU<double> preconditioner;
+      preconditioner.initialize (system_matrix.block(1,1),
+                                 SparseILU<double>::AdditionalData());
+
+      InverseMatrix<SparseMatrix<double>,SparseILU<double> >
+        m_inverse (system_matrix.block(1,1), preconditioner);
+
+                                       // With the Schur complement and an
+                                       // efficient preconditioner at hand, we
+                                       // can solve the respective equation
+                                       // for the pressure (i.e. block 0 in
+                                       // the solution vector) in the usual
+                                       // way:
+      cg.solve (schur_complement, solution.block(1), schur_rhs,
+                m_inverse);
+
+                                       // After this first solution step, the
+                                       // hanging node constraints have to be
+                                       // distributed to the solution in order
+                                       // to achieve a consistent pressure
+                                       // field.
+      constraints.distribute (solution);
+
+      std::cout << "  "
+                << solver_control.last_step()
+                << " outer CG Schur complement iterations for pressure"
+                << std::endl;
+    }
+
+                                     // As in step-20, we finally need to
+                                     // solve for the velocity equation where
+                                     // we plug in the solution to the
+                                     // pressure equation. This involves only
+                                     // objects we already know - so we simply
+                                     // multiply $p$ by $B^T$, subtract the
+                                     // right hand side and multiply by the
+                                     // inverse of $A$. At the end, we need to
+                                     // distribute the constraints from
+                                     // hanging nodes in order to obtain a
+                                     // constistent flow field:
+    {
+      system_matrix.block(0,1).vmult (tmp, solution.block(1));
+      tmp *= -1;
+      tmp += system_rhs.block(0);
+
+      A_inverse.vmult (solution.block(0), tmp);
+
+      constraints.distribute (solution);
+    }
+  }
+
+
+                                   // @sect4{StokesProblem::output_results}
+
+                                   // The next function generates graphical
+                                   // output. In this example, we are going to
+                                   // use the VTK file format.  We attach
+                                   // names to the individual variables in the
+                                   // problem: <code>velocity</code> to the
+                                   // <code>dim</code> components of velocity
+                                   // and <code>pressure</code> to the
+                                   // pressure.
+                                   //
+                                   // Not all visualization programs have the
+                                   // ability to group individual vector
+                                   // components into a vector to provide
+                                   // vector plots; in particular, this holds
+                                   // for some VTK-based visualization
+                                   // programs. In this case, the logical
+                                   // grouping of components into vectors
+                                   // should already be described in the file
+                                   // containing the data. In other words,
+                                   // what we need to do is provide our output
+                                   // writers with a way to know which of the
+                                   // components of the finite element
+                                   // logically form a vector (with $d$
+                                   // components in $d$ space dimensions)
+                                   // rather than letting them assume that we
+                                   // simply have a bunch of scalar fields.
+                                   // This is achieved using the members of
+                                   // the
+                                   // <code>DataComponentInterpretation</code>
+                                   // namespace: as with the filename, we
+                                   // create a vector in which the first
+                                   // <code>dim</code> components refer to the
+                                   // velocities and are given the tag
+                                   // <code>DataComponentInterpretation::component_is_part_of_vector</code>;
+                                   // we finally push one tag
+                                   // <code>DataComponentInterpretation::component_is_scalar</code>
+                                   // to describe the grouping of the pressure
+                                   // variable.
+
+                                   // The rest of the function is then
+                                   // the same as in step-20.
+  template <int dim>
+  void
+  StokesProblem<dim>::output_results (const unsigned int refinement_cycle)  const
+  {
+    std::vector<std::string> solution_names (dim, "velocity");
+    solution_names.push_back ("pressure");
+
+    std::vector<DataComponentInterpretation::DataComponentInterpretation>
+      data_component_interpretation
+      (dim, DataComponentInterpretation::component_is_part_of_vector);
+    data_component_interpretation
+      .push_back (DataComponentInterpretation::component_is_scalar);
+
+    DataOut<dim> data_out;
+    data_out.attach_dof_handler (dof_handler);
+    data_out.add_data_vector (solution, solution_names,
+                              DataOut<dim>::type_dof_data,
+                              data_component_interpretation);
+    data_out.build_patches ();
+
+    std::ostringstream filename;
+    filename << "solution-"
+             << Utilities::int_to_string (refinement_cycle, 2)
+             << ".vtk";
+
+    std::ofstream output (filename.str().c_str());
+    data_out.write_vtk (output);
+  }
+
+
+                                   // @sect4{StokesProblem::refine_mesh}
+
+                                   // This is the last interesting function of
+                                   // the <code>StokesProblem</code> class.
+                                   // As indicated by its name, it takes the
+                                   // solution to the problem and refines the
+                                   // mesh where this is needed. The procedure
+                                   // is the same as in the respective step in
+                                   // step-6, with the exception that we base
+                                   // the refinement only on the change in
+                                   // pressure, i.e., we call the Kelly error
+                                   // estimator with a mask
+                                   // object. Additionally, we do not coarsen
+                                   // the grid again:
+  template <int dim>
+  void
+  StokesProblem<dim>::refine_mesh ()
+  {
+    Vector<float> estimated_error_per_cell (triangulation.n_active_cells());
+    srand (0);
+    for (unsigned int i=0;i<estimated_error_per_cell.size();++i)
+      estimated_error_per_cell(i) = 1.0*(rand() % 1000);
+/*
+    std::vector<bool> component_mask (dim+1, false);
+    component_mask[dim] = true;
+    KellyErrorEstimator<dim>::estimate (dof_handler,
+                                        QGauss<dim-1>(degree+1),
+                                        typename FunctionMap<dim>::type(),
+                                        solution,
+                                        estimated_error_per_cell,
+                                        component_mask);
+*/
+    GridRefinement::refine_and_coarsen_fixed_number (triangulation,
+                                                     estimated_error_per_cell,
+                                                     0.3, 0.0);
+    triangulation.execute_coarsening_and_refinement ();
+  }
+
+
+                                   // @sect4{StokesProblem::run}
+
+                                   // The last step in the Stokes class is, as
+                                   // usual, the function that generates the
+                                   // initial grid and calls the other
+                                   // functions in the respective order.
+                                   //
+                                   // We start off with a rectangle of size $4
+                                   // \times 1$ (in 2d) or $4 \times 1 \times
+                                   // 1$ (in 3d), placed in $R^2/R^3$ as
+                                   // $(-2,2)\times(-1,0)$ or
+                                   // $(-2,2)\times(0,1)\times(-1,0)$,
+                                   // respectively. It is natural to start
+                                   // with equal mesh size in each direction,
+                                   // so we subdivide the initial rectangle
+                                   // four times in the first coordinate
+                                   // direction. To limit the scope of the
+                                   // variables involved in the creation of
+                                   // the mesh to the range where we actually
+                                   // need them, we put the entire block
+                                   // between a pair of braces:
+  template <int dim>
+  void StokesProblem<dim>::run ()
+  {
+    {
+      std::vector<unsigned int> subdivisions (dim, 1);
+      subdivisions[0] = 4;
+
+      const Point<dim> bottom_left = (dim == 2 ?
+                                      Point<dim>(-2,-1) :
+                                      Point<dim>(-2,0,-1));
+      const Point<dim> top_right   = (dim == 2 ?
+                                      Point<dim>(2,0) :
+                                      Point<dim>(2,1,0));
+
+      GridGenerator::subdivided_hyper_rectangle (triangulation,
+                                                 subdivisions,
+                                                 bottom_left,
+                                                 top_right);
+    }
+
+                                     // A boundary indicator of 1 is set to all
+                                     // boundaries that are subject to Dirichlet
+                                     // boundary conditions, i.e.  to faces that
+                                     // are located at 0 in the last coordinate
+                                     // direction. See the example description
+                                     // above for details.
+    for (typename Triangulation<dim>::active_cell_iterator
+           cell = triangulation.begin_active();
+         cell != triangulation.end(); ++cell)
+      for (unsigned int f=0; f<GeometryInfo<dim>::faces_per_cell; ++f)
+        if (cell->face(f)->center()[dim-1] == 0)
+          cell->face(f)->set_all_boundary_indicators(1);
+
+
+                                     // We then apply an initial refinement
+                                     // before solving for the first time. In
+                                     // 3D, there are going to be more degrees
+                                     // of freedom, so we refine less there:
+    triangulation.refine_global (8-dim);
+
+                                     // As first seen in step-6, we cycle over
+                                     // the different refinement levels and
+                                     // refine (except for the first cycle),
+                                     // setup the degrees of freedom and
+                                     // matrices, assemble, solve and create
+                                     // output:
+    for (unsigned int refinement_cycle = 0; refinement_cycle<1;
+         ++refinement_cycle)
+      {
+        std::cout << "Refinement cycle " << refinement_cycle << std::endl;
+
+                                        //if (refinement_cycle > 0)
+         {
+           timer.enter_section("refine");
+                                            refine_mesh ();
+                                            refine_mesh ();
+                                            refine_mesh ();
+                                                                             //triangulation.refine_global(1);
+           timer.exit_section("refine");
+         }
+
+                                        //timer.enter_section("setup");
+        setup_dofs ();
+                                        //timer.exit_section("setup");
+
+        std::cout << "   Assembling..." << std::endl << std::flush;
+       timer.enter_section("assembly");
+        assemble_system ();
+       timer.exit_section("assembly");
+
+        std::cout << "   Solving..." << std::flush;
+                                        //timer.enter_section("solver");
+                                        //solve ();
+                                        //timer.exit_section("solver");
+
+                                        //timer.enter_section("results");
+                                        //output_results (refinement_cycle);
+                                        //timer.exit_section("results");
+
+        std::cout << std::endl;
+      }
+
+  }
+}
+
+
+                                 // @sect3{The <code>main</code> function}
+
+                                 // The main function is the same as in
+                                 // step-20. We pass the element degree as a
+                                 // parameter and choose the space dimension
+                                 // at the well-known template slot.
+int main ()
+{
+  try
+    {
+      using namespace dealii;
+      using namespace Step22;
+
+      deallog.depth_console (0);
+
+      StokesProblem<2> flow_problem(1);
+      flow_problem.run ();
+    }
+  catch (std::exception &exc)
+    {
+      std::cerr << std::endl << std::endl
+                << "----------------------------------------------------"
+                << std::endl;
+      std::cerr << "Exception on processing: " << std::endl
+                << exc.what() << std::endl
+                << "Aborting!" << std::endl
+                << "----------------------------------------------------"
+                << std::endl;
+
+      return 1;
+    }
+  catch (...)
+    {
+      std::cerr << std::endl << std::endl
+                << "----------------------------------------------------"
+                << std::endl;
+      std::cerr << "Unknown exception!" << std::endl
+                << "Aborting!" << std::endl
+                << "----------------------------------------------------"
+                << std::endl;
+      return 1;
+    }
+
+  return 0;
+}
index 0d5e065195cf494093935dfbc1bb7e50151bcbc5..92675beef1568d0afee6c4d40fa7ff462f899e6f 100644 (file)
@@ -1,2 +1,2 @@
 #!/bin/bash
-export TESTS="step-22 tablehandler"
+export TESTS="step-22 tablehandler test_assembly"

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