* triangulation when some
* vertices are discarded, but we
* do not want to renumber the
- * remaining one, leading to
+ * remaining ones, leading to
* holes in the numbers of used
* vertices. You can get the
* number of used vertices using
/**
* Return a constant reference to
- * all the vertices used in this
- * triangulation. Note that not
- * necessarily all vertices in
- * this array are actually used;
- * for example, if you coarsen a
- * mesh, then some vertices are
- * deleted, but their positions
- * in this array are unchanged as
- * the indices of vertices are
- * only allocated once. You can
- * find out about which vertices
- * are actually used by the
- * function
+ * all the vertices present in
+ * this triangulation. Note that
+ * not necessarily all vertices
+ * in this array are actually
+ * used; for example, if you
+ * coarsen a mesh, then some
+ * vertices are deleted, but
+ * their positions in this array
+ * are unchanged as the indices
+ * of vertices are only allocated
+ * once. You can find out about
+ * which vertices are actually
+ * used by the function
* @ref{get_used_vertices}.
*/
const std::vector<Point<dim> > &