]> https://gitweb.dealii.org/ - dealii-svn.git/commitdiff
Fix wording.
authorwolf <wolf@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 26 Jul 2002 07:52:02 +0000 (07:52 +0000)
committerwolf <wolf@0785d39b-7218-0410-832d-ea1e28bc413d>
Fri, 26 Jul 2002 07:52:02 +0000 (07:52 +0000)
git-svn-id: https://svn.dealii.org/trunk@6289 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/deal.II/include/grid/tria.h

index 8c1f956e82bb118ff103993358c929a96f6050e5..4f08bc09b875284987b9ec4a93f92ec76cb25624 100644 (file)
@@ -2916,7 +2916,7 @@ class Triangulation : public TriaDimensionInfo<dim>,
                                      * triangulation when some
                                      * vertices are discarded, but we
                                      * do not want to renumber the
-                                     * remaining one, leading to
+                                     * remaining ones, leading to
                                      * holes in the numbers of used
                                      * vertices.  You can get the
                                      * number of used vertices using
@@ -2926,19 +2926,19 @@ class Triangulation : public TriaDimensionInfo<dim>,
 
                                     /**
                                      * Return a constant reference to
-                                     * all the vertices used in this
-                                     * triangulation. Note that not
-                                     * necessarily all vertices in
-                                     * this array are actually used;
-                                     * for example, if you coarsen a
-                                     * mesh, then some vertices are
-                                     * deleted, but their positions
-                                     * in this array are unchanged as
-                                     * the indices of vertices are
-                                     * only allocated once. You can
-                                     * find out about which vertices
-                                     * are actually used by the
-                                     * function
+                                     * all the vertices present in
+                                     * this triangulation. Note that
+                                     * not necessarily all vertices
+                                     * in this array are actually
+                                     * used; for example, if you
+                                     * coarsen a mesh, then some
+                                     * vertices are deleted, but
+                                     * their positions in this array
+                                     * are unchanged as the indices
+                                     * of vertices are only allocated
+                                     * once. You can find out about
+                                     * which vertices are actually
+                                     * used by the function
                                      * @ref{get_used_vertices}.
                                      */
     const std::vector<Point<dim> > &

In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move.

Douglas Adams


Typeset in Trocchi and Trocchi Bold Sans Serif.