/**
* Constructor. There are three ways to use this constructor. First, without
* any arguments, it generates an object with no blocks. Given one argument,
- * it initializes <tt>num_blocks</tt> blocks, but these blocks have size
+ * it initializes <tt>n_blocks</tt> blocks, but these blocks have size
* zero. The third variant finally initializes all blocks to the same size
* <tt>block_size</tt>.
*
* Confer the other constructor further down if you intend to use blocks of
* different sizes.
*/
- explicit BlockVector (const unsigned int num_blocks = 0,
+ explicit BlockVector (const unsigned int n_blocks = 0,
const size_type block_size = 0);
/**
operator= (const TrilinosWrappers::BlockVector &V);
#endif
/**
- * Reinitialize the BlockVector to contain <tt>num_blocks</tt> blocks of
- * size <tt>block_size</tt> each.
+ * Reinitialize the BlockVector to contain <tt>n_blocks</tt> blocks of size
+ * <tt>block_size</tt> each.
*
* If the second argument is left at its default value, then the block
* vector allocates the specified number of blocks but leaves them at zero
*
* If <tt>fast==false</tt>, the vector is filled with zeros.
*/
- void reinit (const unsigned int num_blocks,
+ void reinit (const unsigned int n_blocks,
const size_type block_size = 0,
const bool fast = false);