]> https://gitweb.dealii.org/ - dealii.git/commitdiff
Doc fix.
authorRalf Hartmann <Ralf.Hartmann@dlr.de>
Fri, 9 Dec 2005 09:00:25 +0000 (09:00 +0000)
committerRalf Hartmann <Ralf.Hartmann@dlr.de>
Fri, 9 Dec 2005 09:00:25 +0000 (09:00 +0000)
git-svn-id: https://svn.dealii.org/trunk@11847 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/deal.II/include/grid/tria_levels.h

index 9a62590bb04ddf5f032dd3a63e27212c4173ce05..b3c97504b9d08a3ba5138b43f3bbc32ecdc5844a 100644 (file)
@@ -314,19 +314,24 @@ class TriangulationLevel<1> : public TriangulationLevel<0>
     LinesData lines;
 
                                     /**
-                                     *  Assert that enough space is allocated
-                                     *  to accomodate @p new_lines new lines.
-                                     *  This function does not only call
-                                     *  <tt>vector::reserve()</tt>, but does really
-                                     *  append the needed elements.
-                                     *  There are pendants for higher
-                                     *  dimensions, which you have to call
-                                     *  explicitly (they can't hand down the
-                                     *  call because there is no easy relation
-                                     *  between the number of new quads and
-                                     *  the number of new lines, etc.). Also
-                                     *  don't forget to call the
-                                     *  TriangulationLevel<0>@p ::reserve_space
+                                     *  Assert that enough space is
+                                     *  allocated to accomodate
+                                     *  <tt>new_lines</tt> new lines.
+                                     *  This function does not only
+                                     *  call
+                                     *  <tt>vector::reserve()</tt>,
+                                     *  but does really append the
+                                     *  needed elements.  There are
+                                     *  pendants for higher
+                                     *  dimensions, which you have to
+                                     *  call explicitly (they can't
+                                     *  hand down the call because
+                                     *  there is no easy relation
+                                     *  between the number of new
+                                     *  quads and the number of new
+                                     *  lines, etc.). Also don't
+                                     *  forget to call the
+                                     *  <tt>TriangulationLevel<0>::reserve_space</tt>
                                      *  function.
                                      */
     void reserve_space (const unsigned int new_lines);
@@ -446,8 +451,9 @@ class TriangulationLevel<2> :  public TriangulationLevel<1>
     QuadsData quads;
 
                                     /**
-                                     *  Assert that enough space is allocated
-                                     *  to accomodate @p new_quads new quads.
+                                     *  Assert that enough space is
+                                     *  allocated to accomodate
+                                     *  <tt>new_quads</tt> new quads.
                                      */
     void reserve_space (const unsigned int new_quads);
 
@@ -627,10 +633,11 @@ class TriangulationLevel<3> :  public TriangulationLevel<2>
     HexesData hexes;
 
                                     /**
-                                     *  Assert that enough space is allocated
-                                     *  to accomodate @p new_quads new quads.
+                                     *  Assert that enough space is
+                                     *  allocated to accomodate
+                                     *  <tt>new_hexes</tt> new hexes.
                                      */
-    void reserve_space (const unsigned int new_quads);
+    void reserve_space (const unsigned int new_hexes);
 
                                     /**
                                      *  Check the memory consistency

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