]> https://gitweb.dealii.org/ - dealii.git/commitdiff
small doc
authorESeNonFossiIo <esenonfossiio@gmail.com>
Wed, 2 Mar 2016 09:41:19 +0000 (10:41 +0100)
committerESeNonFossiIo <esenonfossiio@gmail.com>
Thu, 3 Mar 2016 19:24:47 +0000 (20:24 +0100)
source/opencascade/utilities.cc

index 2d5fd5b935e8c9db3a59e81c84b49de3fdc83530..2fa853b8fa2143b91bb34f10e97eaf5e553a5f0b 100644 (file)
@@ -601,6 +601,10 @@ namespace OpenCASCADE
     Standard_Real Mean_Curvature = props.MeanCurvature();
     Point<3> normal = Point<3>(Normal.X(),Normal.Y(),Normal.Z());
 
+    // In the case your manifold changes from convex to concave or viceversa
+    // the normal could jump from "inner" to "outer" normal.
+    // However, you should be able to change the normal verse preserving
+    // the manifold orientation:
     if (face.Orientation()==TopAbs_REVERSED)
       {
         normal *= -1;

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