*
* The cells can be shaded in four different modes, controlled by the
* attribute #cell_shading#:
- * \begin{description}
+ * \begin{enumerate}
* \item[NoShading] provides transparent shading.
* \item[ShadingVector] uses a cell vector to do shading. The number
* of the cell vector to be uses is provided in #cell_vector#. To
* vectors. If there no height information then do no
* shading. Otherwise if there is cell_data use this for shading.
* Otherwise do light shading.
- * \end{description}
+ * \end{enumerate}
*
* Finnaly one can choose to mark the cell boundaries by setting
* #cell_boundary_shading#. It can take one of four values:
- * \begin{enumerate}
+ * \begin{itemize}
* \item NoBoundary for no cell boundaries,
* \item DefaultBoundary or
* \item BlackBoundary for black cell boundaries,
* \item WhiteBoundary for white cell boundaries,
- * \end{enumerate}
+ * \end{itemize}
*
* Another interesting feature is that you can write multiple
* eps-pictures to one file by just doing several invocations of
* with the #>># Button in GhostView for example.
*
*
- * \subsection {GMV format}
+ * \subsection{GMV format}
*
* The #write_gmv# function and the #write# function through the #gmv# parameter
* write the data in a format understood by the GMV (general mesh viewer)