* @image html simplex_2d.png
* @image html simplex_3d.png
*
- * @param tria The Triangulation to create. It needs to be empty upon
+ * @param tria The triangulation to be created. It needs to be empty upon
* calling this function.
*
* @param vertices The dim+1 corners of the simplex.
* @note For an example of the use of this function see the step-28 tutorial
* program.
*
- * @param tria The Triangulation to create. It needs to be empty upon
+ * @param tria The triangulation to be created. It needs to be empty upon
* calling this function.
*
* @param repetitions A vector of @p dim positive values denoting the number
* the first @p dim coordinate directions embedded into the @p spacedim
* dimensional space with the remaining entries set to zero.
*
- * @param tria The Triangulation to create. It needs to be empty upon
+ * @param tria The triangulation to be created. It needs to be empty upon
* calling this function.
*
* @param holes Positive number of holes in each of the dim directions.
* indicators for the surfaces in the y-direction are 2 and 3, and the ones
* for the z-direction are 5 and 6. The hole boundary has indicator 4.
*
+ *@param tria the triangulation to be created. It needs to be empty upon
+ * calling this function.
+ *
* @author Denis Davydov, 2018
*/
template <int dim>
*
* @image html channel_with_cylinder_2d_manifolds.png
*
- * @param tria Triangulation to create. Must be empty upon calling this
+ * @param tria Triangulation to be created. Must be empty upon calling this
* function.
*
* @param shell_region_width Width of the layer of shells around the cylinder.
* point will be the sum of these two vectors. Colorizing is done in the
* same way as in hyper_rectangle().
*
- * @note This function is implemented in 2d only.
+ * @note This function is implemented in 2d only.
+ *
+ * @param tria Triangulation to be created.
+ * @param corners Adjacent points. The @p dim
+ * adjacent points are the ones given in the second argument and the fourth
+ * point will be the sum of these two vectors.
+ * @param colorize Assign different boundary ids if set to true. (see
+ * @ref GlossColorization "the glossary entry on colorization").
*
* @note The triangulation passed as argument needs to be empty when calling this function.
*/
/**
* A subdivided parallelepiped.
*
- * @param tria The Triangulation to create. It needs to be empty upon
+ * @param tria The triangulation to be created. It needs to be empty upon
* calling this function.
*
* @param origin First corner of the parallelepiped.