]> https://gitweb.dealii.org/ - dealii.git/commitdiff
Augment a comment.
authorWolfgang Bangerth <bangerth@math.tamu.edu>
Tue, 27 Jan 2004 22:54:49 +0000 (22:54 +0000)
committerWolfgang Bangerth <bangerth@math.tamu.edu>
Tue, 27 Jan 2004 22:54:49 +0000 (22:54 +0000)
git-svn-id: https://svn.dealii.org/trunk@8346 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/deal.II/source/fe/mapping_q.cc

index 5273529d35d88221d35a060960c5a9fb2e72b77d..b1edb0a9acb83697daa9337aad5730acbd4a85ec 100644 (file)
@@ -2,7 +2,7 @@
 //    $Id$
 //    Version: $Name$
 //
-//    Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 by the deal.II authors
+//    Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004 by the deal.II authors
 //
 //    This file is subject to QPL and may not be  distributed
 //    without copyright and license information. Please refer
@@ -476,31 +476,24 @@ MappingQ<dim>::set_laplace_on_quad_vector(Table<2,double> &loqvs) const
       if (dim==2)
        compute_laplace_vector(loqvs);
       else
-                                        // computing the Laplace
-                                        // vector for faces is not
-                                        // supported in 3d at
-                                        // present. presumably, doing
-                                        // so would not be so hard:
-                                        // we would only have to call
-                                        // the function in 2d,
-                                        // i.e. the quad values in 3d
-                                        // are equal to the cell
-                                        // values in 2d. however,
-                                        // that would require us to
-                                        // link in the 2d library,
-                                        // which is kind of awkward
-                                        // (note that
-                                        // compute_laplace_vector
-                                        // really makes use of a lot
-                                        // of 2d stuff, such as
-                                        // FEValues etc). an
-                                        // alternative would be to
-                                        // precompute the values of
-                                        // this array for a couple of
-                                        // higher mapping orders, pin
-                                        // down their values and
-                                        // insert them into the array
-                                        // above.
+                                        // computing the Laplace vector for
+                                        // faces is not supported in 3d at
+                                        // present. presumably, doing so
+                                        // would not be so hard: we would
+                                        // only have to call the function in
+                                        // 2d, i.e. the quad(=face) values in
+                                        // 3d are equal to the quad(=cell)
+                                        // values in 2d. however, that would
+                                        // require us to link in the 2d
+                                        // library, which is kind of awkward
+                                        // (note that compute_laplace_vector
+                                        // really makes use of a lot of 2d
+                                        // stuff, such as FEValues etc). an
+                                        // alternative would be to precompute
+                                        // the values of this array for a
+                                        // couple of higher mapping orders,
+                                        // pin down their values and insert
+                                        // them into the array above.
        Assert (false, ExcNotImplemented());
     }
 

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