normal /= normal.norm();
// then construct constraints from this:
- const internal::VectorDoFTuple<dim> &dof_indices =
+ const VectorDoFTuple<dim> &dof_indices =
same_dof_range[0]->first;
double normal_value = 0.;
const Vector<double> b_values =
dof_vector_to_b_values[dof_indices];
for (unsigned int i = 0; i < dim; ++i)
normal_value += b_values[i] * normal[i];
- internal::add_constraint(dof_indices,
- normal,
- constraints,
- normal_value);
+ add_constraint(dof_indices,
+ normal,
+ constraints,
+ normal_value);
break;
}
// this into the AffineConstraints object
//
// ignore dofs already constrained
- const internal::VectorDoFTuple<dim> &dof_indices =
+ const VectorDoFTuple<dim> &dof_indices =
same_dof_range[0]->first;
const Vector<double> b_values =
dof_vector_to_b_values[dof_indices];
// now all that is left is that we add the constraints that
// the vector is parallel to the tangent
- const internal::VectorDoFTuple<dim> &dof_indices =
+ const VectorDoFTuple<dim> &dof_indices =
same_dof_range[0]->first;
const Vector<double> b_values =
dof_vector_to_b_values[dof_indices];
- internal::add_tangentiality_constraints(dof_indices,
- average_tangent,
- constraints,
- b_values);
+ add_tangentiality_constraints(dof_indices,
+ average_tangent,
+ constraints,
+ b_values);
}
}
}