// $Id$
// Version: $Name$
//
-// Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004 by the deal.II authors
+// Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005 by the deal.II authors
//
// This file is subject to QPL and may not be distributed
// without copyright and license information. Please refer
* Reserve enough space to accomodate
* @p total_cells cells on this level.
* Since there are no @p used flags on this
- * level, you have to give to total number
+ * level, you have to give the total number
* of cells, not only the number of newly
* to accomodate ones, like in the
* <tt>TriangulationLevel<N>::reserve_space</tt>
std::vector<Quad> quads;
/**
* Same as for the
- * TriangulationLevel<1>::LinesData@p ::chilren
+ * TriangulationLevel<1>::LinesData@p ::children
* array, but since there
* are four children, the
* index points to the first
// $Id$
// Version: $Name$
//
-// Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 by the deal.II authors
+// Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2005 by the deal.II authors
//
// This file is subject to QPL and may not be distributed
// without copyright and license information. Please refer
/**
* @p Quads denote the fundamental entities of triangulations in two dimensions
* and the boundaries of hexaeders in three dimensions. They are
- * characterized by the (global) indices of the dour bounding lines.
+ * characterized by the (global) indices of the four bounding lines.
*
* A quad itself has one index, as far as the topological part handled in
* the triangulation is concerned: the index in the level