/**
* Clear all user pointers.
*/
- void clear_user_pointers ();
+ void clear_user_pointers () const;
/**
* Clear all user flags.
*/
- void clear_user_flags ();
+ void clear_user_flags () const;
/**
* Save all user flags. See the general
const SubCellData &subcelldata);
template <> void Triangulation<1>::distort_random (const double factor,
const bool keep_boundary);
-template <> void Triangulation<1>::clear_user_pointers ();
-template <> void Triangulation<1>::clear_user_flags ();
-template <> void Triangulation<2>::clear_user_pointers ();
-template <> void Triangulation<2>::clear_user_flags ();
-template <> void Triangulation<3>::clear_user_pointers ();
-template <> void Triangulation<3>::clear_user_flags ();
+template <> void Triangulation<1>::clear_user_pointers () const;
+template <> void Triangulation<1>::clear_user_flags () const;
+template <> void Triangulation<2>::clear_user_pointers () const;
+template <> void Triangulation<2>::clear_user_flags () const;
+template <> void Triangulation<3>::clear_user_pointers () const;
+template <> void Triangulation<3>::clear_user_flags () const;
template <> void Triangulation<1>::save_user_flags_quad (std::ostream &) const;
template <> void Triangulation<1>::save_user_flags_quad (std::vector<bool> &) const;
template <> void Triangulation<1>::load_user_flags_quad (std::istream &);
#if deal_II_dimension == 1
template <>
-void Triangulation<1>::clear_user_pointers ()
+void Triangulation<1>::clear_user_pointers () const
{
cell_iterator cell = begin(),
endc = end();
template <>
-void Triangulation<1>::clear_user_flags ()
+void Triangulation<1>::clear_user_flags () const
{
cell_iterator cell = begin(),
endc = end();
#if deal_II_dimension == 2
template <>
-void Triangulation<2>::clear_user_pointers ()
+void Triangulation<2>::clear_user_pointers () const
{
line_iterator line = begin_line(),
endl = end_line();
template <>
-void Triangulation<2>::clear_user_flags ()
+void Triangulation<2>::clear_user_flags () const
{
line_iterator line = begin_line(),
endl = end_line();
#if deal_II_dimension == 3
template <>
-void Triangulation<3>::clear_user_pointers ()
+void Triangulation<3>::clear_user_pointers () const
{
line_iterator line = begin_line(),
endl = end_line();
template <>
-void Triangulation<3>::clear_user_flags ()
+void Triangulation<3>::clear_user_flags () const
{
line_iterator line = begin_line(),
endl = end_line();