/**
* An array with an object for each level. The purpose of this class
- * is mostly to allow access by level number, even if the lower levels
- * are not used and therefore have no object at all; this is done by
- * simply shifting the given index by the minimum level we have
- * stored.
+ * is mostly to store objects and allow access by level number, even
+ * if the lower levels are not used and therefore have no object at
+ * all; this is done by simply shifting the given index by the minimum
+ * level we have stored.
*
* In most cases, the objects which are stored on each levels, are
* either matrices or vectors.
*
- * @author Wolfgang Bangerth, Guido Kanschat, 1999
+ * @author Wolfgang Bangerth, Guido Kanschat, 1999, 2005
*/
template<class Object>
class MGLevelObject : public Subscriptor
void clear();
/**
- * @brief Coarsest level for multigrid.
+ * Coarsest level for multigrid.
*/
unsigned int get_minlevel () const;