]> https://gitweb.dealii.org/ - dealii-svn.git/commitdiff
Make it compile also in 2d.
authorhartmann <hartmann@0785d39b-7218-0410-832d-ea1e28bc413d>
Tue, 21 Sep 2004 07:19:16 +0000 (07:19 +0000)
committerhartmann <hartmann@0785d39b-7218-0410-832d-ea1e28bc413d>
Tue, 21 Sep 2004 07:19:16 +0000 (07:19 +0000)
git-svn-id: https://svn.dealii.org/trunk@9651 0785d39b-7218-0410-832d-ea1e28bc413d

deal.II/deal.II/include/grid/grid_out.h
deal.II/deal.II/source/grid/grid_out.cc

index 4163e4385de6fb3cd2d5b11443d7b0322736600a..a5e4519633dec744607ef193b0c40e04bfb9827b 100644 (file)
@@ -637,10 +637,17 @@ class GridOut
                                      * documentation of the
                                      * GridOutFlags::Gnuplot() class.
                                      */
-    template <int dim>
-    void write_gnuplot (const Triangulation<dim> &tria,
-                       std::ostream             &out,
-                       const Mapping<dim>       *mapping=0);
+    void write_gnuplot (const Triangulation<3> &tria,
+                       std::ostream           &out,
+                       const Mapping<3>       *mapping=0);
+
+                                    /**
+                                     * Specialization of above
+                                     * function for 2d
+                                     */
+    void write_gnuplot (const Triangulation<2> &tria,
+                       std::ostream           &out,
+                       const Mapping<2>       *mapping=0);
 
                                     /**
                                      * Declaration of the specialization
index 04a1e7f9641188a5f5c6fddbb0d5986840939e14..043a1f27ec586b6b1c72d6fe25827bc4349af812 100644 (file)
@@ -602,23 +602,147 @@ void GridOut::write_gnuplot (const Triangulation<1> &tria,
   AssertThrow (out, ExcIO());
 }
 
+#endif
 
-#else
 
+#if deal_II_dimension==2
 
-template <int dim>
-void GridOut::write_gnuplot (const Triangulation<dim> &tria,
-                            std::ostream             &out,
-                            const Mapping<dim>       *mapping) 
+void GridOut::write_gnuplot (const Triangulation<2> &tria,
+                            std::ostream           &out,
+                            const Mapping<2>       *mapping) 
 {
   AssertThrow (out, ExcIO());
 
+  const unsigned int dim=2;
   const unsigned int n_additional_points=
     gnuplot_flags.n_boundary_face_points;
   const unsigned int n_points=2+n_additional_points;
   
-  typename Triangulation<dim>::active_cell_iterator        cell=tria.begin_active();
-  const typename Triangulation<dim>::active_cell_iterator  endc=tria.end();
+  Triangulation<dim>::active_cell_iterator        cell=tria.begin_active();
+  const Triangulation<dim>::active_cell_iterator  endc=tria.end();
+
+                                  // if we are to treat curved
+                                  // boundaries, then generate a
+                                  // quadrature formula which will be
+                                  // used to probe boundary points at
+                                  // curved faces
+  Quadrature<dim> *q_projector=0;
+  std::vector<Point<1> > boundary_points;
+  if (mapping!=0)
+    {
+      boundary_points.resize(n_points);
+      boundary_points[0][0]=0;
+      boundary_points[n_points-1][0]=1;      
+      for (unsigned int i=1; i<n_points-1; ++i)
+        boundary_points[i](0)= 1.*i/(n_points-1);
+
+      std::vector<double> dummy_weights(n_points, 1./n_points);
+      Quadrature<1> quadrature(boundary_points, dummy_weights);
+
+      q_projector = new Quadrature<dim> (QProjector<dim>::project_to_all_faces(quadrature));
+    }
+  
+  for (; cell!=endc; ++cell)
+    {
+      if (gnuplot_flags.write_cell_numbers)
+       out << "# cell " << cell << std::endl;
+
+      if (mapping==0 || !cell->at_boundary())
+       {
+                                          // write out the four sides
+                                          // of this cell by putting
+                                          // the four points (+ the
+                                          // initial point again) in
+                                          // a row and lifting the
+                                          // drawing pencil at the
+                                          // end
+         for (unsigned int i=0; i<GeometryInfo<dim>::vertices_per_cell; ++i)
+           out << cell->vertex(i)
+               << ' ' << cell->level()
+               << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
+         out << cell->vertex(0)
+             << ' ' << cell->level()
+             << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl
+             << std::endl  // double new line for gnuplot 3d plots
+             << std::endl;
+       }
+      else
+                                        // cell is at boundary and we
+                                        // are to treat curved
+                                        // boundaries. so loop over
+                                        // all faces and draw them as
+                                        // small pieces of lines
+       {
+         for (unsigned int face_no=0;
+              face_no<GeometryInfo<dim>::faces_per_cell; ++face_no)
+           {
+             const Triangulation<dim>::face_iterator
+               face = cell->face(face_no);
+             if (face->at_boundary())
+               {
+                                                  // compute offset
+                                                  // of quadrature
+                                                  // points within
+                                                  // set of projected
+                                                  // points
+                 const unsigned int offset=face_no*n_points;
+                 for (unsigned int i=0; i<n_points; ++i)
+                   out << (mapping->transform_unit_to_real_cell
+                           (cell, q_projector->point(offset+i)))
+                       << ' ' << cell->level()
+                       << ' ' << static_cast<unsigned int>(cell->material_id())
+                       << std::endl;
+                 
+                 out << std::endl
+                     << std::endl;
+               }
+             else
+               {
+                                                  // if, however, the
+                                                  // face is not at
+                                                  // the boundary,
+                                                  // then draw it as
+                                                  // usual
+                 out << face->vertex(0)
+                     << ' ' << cell->level()
+                     << ' ' << static_cast<unsigned int>(cell->material_id())
+                     << std::endl
+                     << face->vertex(1)
+                     << ' ' << cell->level()
+                     << ' ' << static_cast<unsigned int>(cell->material_id())
+                     << std::endl
+                     << std::endl
+                     << std::endl;
+               }
+           }
+       }
+    }
+
+  if (q_projector != 0)
+    delete q_projector;
+  
+  
+  AssertThrow (out, ExcIO());
+}
+
+#endif
+
+
+#if deal_II_dimension==3
+
+void GridOut::write_gnuplot (const Triangulation<3> &tria,
+                            std::ostream           &out,
+                            const Mapping<3>       *mapping) 
+{
+  AssertThrow (out, ExcIO());
+
+  const unsigned int dim=3;
+  const unsigned int n_additional_points=
+    gnuplot_flags.n_boundary_face_points;
+  const unsigned int n_points=2+n_additional_points;
+  
+  Triangulation<dim>::active_cell_iterator        cell=tria.begin_active();
+  const Triangulation<dim>::active_cell_iterator  endc=tria.end();
 
                                   // if we are to treat curved
                                   // boundaries, then generate a
@@ -649,224 +773,105 @@ void GridOut::write_gnuplot (const Triangulation<dim> &tria,
       if (gnuplot_flags.write_cell_numbers)
        out << "# cell " << cell << std::endl;
 
-      switch (dim)
-       {
-         case 1:
-         {
-           Assert(false, ExcInternalError());
-           break;
-         };
-          
-         case 2:
+      if (mapping==0 || n_points==2 || !cell->has_boundary_lines())
+       for (unsigned int face_no=0; face_no<GeometryInfo<dim>::faces_per_cell; ++face_no)
          {
-           if (mapping==0 || !cell->at_boundary())
-             {
-                                                // write out the four
-                                                // sides of this cell
-                                                // by putting the
-                                                // four points (+ the
-                                                // initial point
-                                                // again) in a row
-                                                // and lifting the
-                                                // drawing pencil at
-                                                // the end
-               out << cell->vertex(0)
-                   << ' ' << cell->level()
-                   << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl
-                   << cell->vertex(1)
-                   << ' ' << cell->level()
-                   << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl
-                   << cell->vertex(2)
-                   << ' ' << cell->level()
-                   << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl
-                   << cell->vertex(3)
-                   << ' ' << cell->level()
-                   << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl
-                   << cell->vertex(0)
-                   << ' ' << cell->level()
-                   << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl
-                   << std::endl  // double new line for gnuplot 3d plots
-                   << std::endl;
-             }
-           else
-                                              // cell is at boundary
-                                              // and we are to treat
-                                              // curved
-                                              // boundaries. so loop
-                                              // over all faces and
-                                              // draw them as small
-                                              // pieces of lines
-             {
-               for (unsigned int face_no=0;
-                    face_no<GeometryInfo<dim>::faces_per_cell; ++face_no)
-                 {
-                   const typename Triangulation<dim>::face_iterator
-                     face = cell->face(face_no);
-                   if (face->at_boundary())
-                     {
-                                                         // compute
-                                                         // offset of
-                                                         // quadrature
-                                                         // points
-                                                         // within set
-                                                         // of
-                                                         // projected
-                                                         // points. note
-                                                         // that we
-                                                         // need not
-                                                         // care about
-                                                         // reverted
-                                                         // faces in
-                                                         // 3d since
-                                                         // boundary
-                                                         // faces
-                                                         // always
-                                                         // have to be
-                                                         // in
-                                                         // standard
-                                                         // orientation
-                                                         // and the
-                                                         // standard
-                                                         // orientation
-                                                         // quadrature
-                                                         // points are
-                                                         // first in
-                                                         // the list
-                       const unsigned int offset=face_no*n_points;
-                       for (unsigned int i=0; i<n_points; ++i)
-                         out << (mapping->transform_unit_to_real_cell
-                                 (cell, q_projector->point(offset+i)))
-                             << ' ' << cell->level()
-                             << ' ' << static_cast<unsigned int>(cell->material_id())
-                             << std::endl;
-
-                       out << std::endl
-                           << std::endl;
-                     }
-                   else
+           const Triangulation<dim>::face_iterator
+             face = cell->face(face_no);
+           
+           out << "#face" << face_no << std::endl;
+           for (unsigned int v=0; v<GeometryInfo<dim>::vertices_per_face; ++v)
+             out << face->vertex(v)
+                 << ' ' << cell->level()
+                 << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
+           out << face->vertex(0)
+               << ' ' << cell->level()
+               << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;            
+           out << std::endl;
+           out << std::endl;
+         }
+      else
+       {
+         for (unsigned int face_no=0; face_no<GeometryInfo<dim>::faces_per_cell; ++face_no)
+           {
+             const Triangulation<dim>::face_iterator
+               face = cell->face(face_no);
+             
+             if (face->at_boundary())
+               {
+                 const unsigned int offset=face_no*n_points*n_points;
+                 for (unsigned int i=0; i<n_points-1; ++i)
+                   for (unsigned int j=0; j<n_points-1; ++j)
                      {
-                                                        // if,
-                                                        // however,
-                                                        // the face
-                                                        // is not at
-                                                        // the
-                                                        // boundary,
-                                                        // then draw
-                                                        // it as
-                                                        // usual
-                       out << face->vertex(0)
+                       const Point<dim> p0=mapping->transform_unit_to_real_cell(
+                         cell, q_projector->point(offset+i*n_points+j));
+                       out << p0
                            << ' ' << cell->level()
-                           << ' ' << static_cast<unsigned int>(cell->material_id())
-                           << std::endl
-                           << face->vertex(1)
+                           << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
+                       out << (mapping->transform_unit_to_real_cell(
+                                 cell, q_projector->point(offset+(i+1)*n_points+j)))
                            << ' ' << cell->level()
-                           << ' ' << static_cast<unsigned int>(cell->material_id())
-                           << std::endl
-                           << std::endl
-                           << std::endl;
-                     };
-                 };
-             };
-           
-           break;
-         };
-          
-         case 3:
-         {
-           if (mapping==0 || n_points==2 || !cell->has_boundary_lines())
-             for (unsigned int face_no=0; face_no<GeometryInfo<dim>::faces_per_cell; ++face_no)
+                           << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
+                       out << (mapping->transform_unit_to_real_cell(
+                                 cell, q_projector->point(offset+(i+1)*n_points+j+1)))
+                           << ' ' << cell->level()
+                           << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
+                       out << (mapping->transform_unit_to_real_cell(
+                                 cell, q_projector->point(offset+i*n_points+j+1)))
+                           << ' ' << cell->level()
+                           << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
+                                                        // and the
+                                                        // first
+                                                        // point
+                                                        // again
+                       out << p0
+                           << ' ' << cell->level()
+                           << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
+                       out << std::endl << std::endl;
+                     }
+               }
+             else
                {
-                 const typename Triangulation<dim>::face_iterator
-                   face = cell->face(face_no);
+                 for (unsigned int l=0; l<GeometryInfo<dim>::lines_per_face; ++l)
+                   {
+                     const Triangulation<dim>::line_iterator
+                       line=face->line(l);
+                     
+                     const Point<dim> &v0=line->vertex(0),
+                                      &v1=line->vertex(1);
+                     if (line->at_boundary())
+                       {
+                                                          // transform_real_to_unit_cell
+                                                          // could be
+                                                          // replaced
+                                                          // by using
+                                                          // QProjector<3>::project_to_line
+                                                          // which is
+                                                          // not yet
+                                                          // implemented
+                         const Point<dim> u0=mapping->transform_real_to_unit_cell(cell, v0),
+                                          u1=mapping->transform_real_to_unit_cell(cell, v1);
+                         
+                         for (unsigned int i=0; i<n_points; ++i)
+                           out << (mapping->transform_unit_to_real_cell
+                                   (cell, (1-boundary_points[i][0])*u0+boundary_points[i][0]*u1))
+                               << ' ' << cell->level()
+                               << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
+                       }
+                     else
+                       out << v0
+                           << ' ' << cell->level()
+                           << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl
+                           << v1
+                           << ' ' << cell->level()
+                           << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
 
-                 out << "#face" << face_no << std::endl;
-                 for (unsigned int v=0; v<GeometryInfo<dim>::vertices_per_face; ++v)
-                   out << face->vertex(v)
-                       << ' ' << cell->level()
-                       << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
-                 out << face->vertex(0)
-                     << ' ' << cell->level()
-                     << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;              
-                 out << std::endl;
-                 out << std::endl;
+                     out << std::endl << std::endl;
+                   }
                }
-           else
-             {
-               for (unsigned int face_no=0; face_no<GeometryInfo<dim>::faces_per_cell; ++face_no)
-                 {
-                   const typename Triangulation<dim>::face_iterator
-                     face = cell->face(face_no);
-
-                   if (face->at_boundary())
-                     {
-                       const unsigned int offset=face_no*n_points*n_points;
-                       for (unsigned int i=0; i<n_points-1; ++i)
-                         for (unsigned int j=0; j<n_points-1; ++j)
-                           {
-                             const Point<dim> p0=mapping->transform_unit_to_real_cell(
-                               cell, q_projector->point(offset+i*n_points+j));
-                             out << p0
-                                 << ' ' << cell->level()
-                                 << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
-                             out << (mapping->transform_unit_to_real_cell(
-                                       cell, q_projector->point(offset+(i+1)*n_points+j)))
-                                 << ' ' << cell->level()
-                                 << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
-                             out << (mapping->transform_unit_to_real_cell(
-                                       cell, q_projector->point(offset+(i+1)*n_points+j+1)))
-                                 << ' ' << cell->level()
-                                 << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
-                             out << (mapping->transform_unit_to_real_cell(
-                                       cell, q_projector->point(offset+i*n_points+j+1)))
-                                 << ' ' << cell->level()
-                                 << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
-                             out << p0
-                                 << ' ' << cell->level()
-                                 << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
-                             out << std::endl << std::endl;
-                           }
-                     }
-                   else
-                     {
-                       for (unsigned int l=0; l<GeometryInfo<dim>::lines_per_face; ++l)
-                         {
-                           const typename Triangulation<dim>::line_iterator
-                             line=face->line(l);
-                           
-                           const Point<dim> &v0=line->vertex(0),
-                                            &v1=line->vertex(1);
-                           if (line->at_boundary())
-                             {
-                                                                // transform_real_to_unit_cell
-                                                                // could be replaced by using
-                                                                // QProjector<3>::project_to_line
-                                                                // which is not yet implemented
-                               const Point<dim> u0=mapping->transform_real_to_unit_cell(cell, v0),
-                                                u1=mapping->transform_real_to_unit_cell(cell, v1);
-                               
-                               for (unsigned int i=0; i<n_points; ++i)
-                                 out << (mapping->transform_unit_to_real_cell
-                                         (cell, (1-boundary_points[i][0])*u0+boundary_points[i][0]*u1))
-                                     << ' ' << cell->level()
-                                     << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
-                             }
-                           else
-                             out << v0
-                                 << ' ' << cell->level()
-                                 << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl
-                                 << v1
-                                 << ' ' << cell->level()
-                                 << ' ' << static_cast<unsigned int>(cell->material_id()) << std::endl;
-                           out << std::endl << std::endl;
-                         }
-                     }
-                 }
-             }
-           
-           break;
-         };
-       };
-    };
+           }
+       }
+    }
 
   if (q_projector != 0)
     delete q_projector;
@@ -1373,10 +1378,6 @@ template void GridOut::write_ucd<deal_II_dimension>
 (const Triangulation<deal_II_dimension> &,
  std::ostream &);
 #if deal_II_dimension != 1
-template void GridOut::write_gnuplot<deal_II_dimension>
-(const Triangulation<deal_II_dimension> &,
- std::ostream &,
- const Mapping<deal_II_dimension> *);
 template void GridOut::write_eps<deal_II_dimension>
 (const Triangulation<deal_II_dimension> &,
  std::ostream &,

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