*
* The order of points is the same as for cells in the
* triangulation.
+ *
+ * @note This array is sized to accommodate the maximal number of vertices
+ * one might encounter in a cell, namely those for a hypercube cell.
+ * For other kinds of cells (triangles, tetrahedra, etc.), only the
+ * first few elements of this array will be used.
*/
Point<spacedim> vertices[GeometryInfo<dim>::vertices_per_cell];
* Patch indices of neighbors of the current patch. This is made available
* for the OpenDX format that requires neighbor
* information for advanced output.
+ *
+ * @note This array is sized to accommodate the maximal number of faces
+ * one might encounter in a cell, namely those for a hypercube cell.
+ * For other kinds of cells (triangles, tetrahedra, etc.), only the
+ * first few elements of this array will be used.
*/
std::array<unsigned int, GeometryInfo<dim>::faces_per_cell> neighbors;