* (quadrilaterals, hexahedra) to a triangulation only consisting of
* simplices (triangles, tetrahedra).
*
- * As an example, the following image shows how a set of three hexahedra
- * meshing one eighths of a sphere are subdivided into tetrahedra, and how
+ * As an example, the following image shows how a set of four hexahedra
+ * meshing one eighth of a sphere are subdivided into tetrahedra, and how
* the curved surface is taken into account. Colors indicate how boundary
* indicators are inherited:
* @image html "convert_hypercube_to_simplex_mesh_visualization_octant.png"
*
* In general, each quadrilateral in 2d is subdivided into eight triangles,
- * and each hexahedron in 3d into 24 tetrahedra as shown here:
+ * and each hexahedron in 3d into 24 tetrahedra, as shown here (top left
+ * for the 2d case, the rest shows vertex numbers and subdivisions for
+ * a single 3d hexahedron):
* @image html "convert_hypercube_to_simplex_mesh_visualization.png"
*
* Material ID and boundary IDs are inherited upon conversion.